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Re: [HOE] Cyborgs: Damaged SRU



> I forget the exact name, but cyborgs can take a hinderance that means
> their SRU doesn't work, and for each point in the hinderance they take a
> random system doesn't work anymore.
> This seems kinda harsh for a couple points. Think about it, for a -1
> hinderance you lose a system, but also can NEVER repair yourself. That
> means that baring loading yourself up with scary-unreliable junker tech,
> you're gonna fall apart eventually. Period.
> So I was thinking that these should be seperate hinderances:
> A -5 point hinderance means your SRU doesn't work anymore
> For each -1 point taken a random system is broken as well (if you took the
> hinderance above), or just for some reason can't be repaired by the SRU
> (if yours still works).
>  Theo McGuckin


Reasonable in principle, but cyborgs are, IMHO, horrendously powerful anyway
(not to mention, in the case of Hvy Combat, largely unplayable); as it is,
the standard SRU hindrance does act as a kind of counterbalance.

Sam "I have nothing to declare but somebody else's genius" de Smith.