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Re: [HOE] re:...Crazy Junker
>From: toadpooka@juno.com
>
>Junkers can indeed make a lot of badass crap with their powers, but that
>doesn't mean that it's not tough to find the parts. When Junkman first
>came out, I sat around and designed dozens of devices to get the hang of
>the rules, and I was shocked to see what those boys can slap together.
>Then I played a junker, and I realized that gathering components isn't a
>piece of cake by any means. Moreover, the ghost rock to recharge the
>bastards is even harder to come by.
Ummm, I don't have the rules right here in front of me, but ammo-type guns
(as opposed to energy weapons) don't _require_ g-rays, do they...?
>The rifle you designed isn't bad, but it's hardly top-of-the-heap. A gun
>like that must have a mother of a Drain for every shot. Even if it had a
>Drain of 1 per shot, that's big when you get down to it.
See above. Maybe I missed something, but the gun we were originally
discussing was just a plain old bullet/ammo type gun, not a rail gun or
anything nasty, was it?
From Whom It May Concern,
>Rich Ranallo
>"Long live the legend, it'll outlive us"
>-Violent Femmes, "Death Drugs"
---
Steve Crow
"Logic merely enables one to be wrong with authority."
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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