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Re: [HOE] Junker Tool Browser [HOPLER]



Right- That was my question; I should have phrased it better.  If there
isn't some kind of official ruling on whether you get the bonus on Occult
Engineering roles made for powers not listed under Tool, I'll probably use
Robert's system.  Seems reasonable.

-Evil Marshal Mayfield

At 03:43 AM 12/31/00 -0400, you wrote:
>But Tinkerin' isn't Occult Engineering. You can fix a car with it, but it
won't
>help you build one out of scrap metal in a couple of days, which is what the
>text implies. And I'm not sure what the connection between a tool browser and
>Flow is. Unless you mean pulling it out with the red-chip power? Seems easier
>just to learn the trick, if you're gonna use it that often.
>
>Also don't forget that the tool browser's blue-chip power is the single best
>browser power to be had from any source. Spend a blue chip, 1d4 hours and
a Hard
>(9) Occult Eng roll, and the Stability increases by 2. The only way in the
world
>to permanently increase a device's stability.
>
>Y'know if you can manage to get a device's stability up to 45, it becomes
>permanently immune to instability? 'Course, you'll need a LOT of blue
chips. :)
>
>--Robert Holland
>
>>You spend a white chip, you get +4 to all tinkerin' rolls for a solid 
>>hour.  And the flow trick is useful in decreasing drain or increasing 
>>stability for all of your devices.
>>
>>At 09:53 PM 12/30/2000 -0500, you wrote:
>> >I've got a question about Tool browsers.  On page 44 of Junkman Cometh, it
>> >says "They help the junker create devices of all sorts."  This seems to
>> >imply that the junker gets the construction bonus for any power- is this
>> >true?  It seems awfully limited with just Generator...
>

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