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[HOE] New Witch Spells



Hey Folks -

Me again.  Had some thoughts on some witch spells, and (again) looking
for some input.  Let me know what you think (if you're concerned about
some minor spoilers for non-witches, don't look).

With the advent of the Food television network and the increased media
popularity of the cooking program, its conceivable that some of
Devilin's secrets were actually broadcast to an unknowing public.
Perhaps some of these are still available on vid slug, and a witch in
the know can trade for them to up her stock of spells.  One famous chef
of the time not only had several cookbooks, but two television programs
under his belt at the height of his popularity in 2000, and it was said
that he had an almost supernatural influence over his adoring
audiences.  A witch with a vid slug copy of one of his "Essence" or
"Live" programs could easily learn both of these spells if she has the
means to watch and study them. Sure, he could cook - but was he a
Warlock?  You be the judge.

Bam! (new wiitch spell)
TN: 5
Components: a dash (approx. 1 tsp.) of any spice
Scrounge: 3
Description:  The witch can utilize her fightin': brawlin' skill at
range by projecting the blow as a blast of mystical force.  Damage is
considered brawling and does the witch's strength plus an additional 1d4
per raise.  The target need only be in line of sight and the spell
ignores the effects of normal armor.  Clenching the component in her
fist, the witch makes her Witchcraft roll.  Failure on the roll does
nothing - even the component is preserved.  If successful, the component
dissipates and the witch's hand takes on a pale glow (this "charge" is
maintained for up to a minute, or until the witch opens her hand).  At
this point, the witch can choose her target, make her fightin': brawlin'
attack by actually going through the motions of "throwing" an
open-handed blow at the target, and yelling "Bam!" at the top of her
lungs.  If this condition was met and the  brawling roll was successful,
the target feels the impact.  This is not a subtle spell, and the verbal
component is what actually triggers it - no "Bam!", no effect.

Kick It Up a Notch (new witch spell)
TN: 5
Components: a dash (approx. 1 tsp.) of any hot spice, 1 oz. of any
alcohol
Scrounge: 5
Description:  The witch can temporarily increase the effectiveness of
her corporeal traits.   Activating the spell requires the witch to
inhale the spice, drink the alcohol and make her witchcraft roll.
Failure to make the roll requires a TN 9 Vigor roll to keep from
collapsing into a gasping, wheezing fit (lose all actions and 1d6
wind).  If successful however, the witch must immediately spend 1 wind,
and for the remainder of the round, all of her Corporeal rolls are made
as if her traits were one die type higher than usual (note - this
doesn't change her actual traits for determining wind, etc.).  The witch
can continue to maintain the spell into a subsequent round by doubling
the previous round's wind requirement (second round - 2 wind, third
round - 4 wind, fourth round - 8 wind, etc.).

Thoughts?  Again, any/all input welcome.

Matt Steflik
Gimme Shelter - http://www.geocities.com/grifflik