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Re: [HOE] Unfettered



>On Wed, 30 May 2001 16:26:13 -0400 (EDT) Theo McGuckin <tsm@jlab.org>
>writes:
>> That's why harrowed still take wound modifiers (but can ignore the 
>> first 2 levels) while walkin' dead do not. Sure it's a dull buzzing
>feeling, 
>> but it's still a feeling for the harrowed.
>
>The reason Harrowed take the higher wound modifiers is because they
>represent damage so extensive that their body doesn't move right; not
>because of any sort of feeling.  They're aware of what damage they've
>taken, but not enough to even distract them.

But why does the edge that reduces your wound penalties (forgot the name) stack
with Harrowed stuff? For that matter, why should a Harrowed with, say, his legs
shot off get a -5 penalty to shoot his pistol?

--Robert Holland