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RE: [HOE] Shotguns and auto fire.
Having shot most types of shotguns (single, double and even sawed-off double
barrel shotguns), I use the rule that if the shooter chooses to fire both
barrels at the same time, which is very easy to do, then the shooter only
needs to make one roll to hit with both barrels. Also, the hit location for
both shots should be the same. It makes no sense to have one barrel hit in
the left leg, and the other in the head
Conversely, if they miss with the single roll, then they are empty, and
usually that is a bad thing, given that they've made the decision to let go
with both barrels.
Also, the shooter can choose to fire twice in a round, once for each barrel,
and make 2 rolls and 2 hit location rolls.
--Joel
-----Original Message-----
From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net]On Behalf Of
Theo McGuckin
Sent: Tuesday, June 05, 2001 2:34 PM
To: Hell on Earth
Subject: [HOE] Shotguns and auto fire.
First off let me say that I really like Pinnacle's rules for burst
fire/auto fire weapons.
Suppresive fire rules from Waste Warrior only made it better.
My group did make one change (stolen from BNW):
Each bullet/slug/whatever after the first that is fired in a burst lets
the shooter roll one extra skill die. So if someone with a 3d8 shootin
fires a 3-round burst she rolls 5d8 (3d8 for skill, +1 for second bullet
in burst, +1 for third).
This means that burst fire helps poor shootists to hit, as in the real
world (the difference between rolling 1d8 to hit and 3d8 is significant).
but if you're already an expert shot it doesn't matter that much (the
difference between 5d12 and 7d12, odds wise is MUCH less significant).
Anyway...
The one place where I see these rules kinda failing apart is with
double-barreled shotguns. Just giving them ROF of 2 doesn't really work,
because it's really not that hard to hit with the second barrel (you need
a raise). There's no real "kick" to worry about because by the time you
feel the kick (and you WILL feel it) both shots are out of the gun. Plus
the two slugs are right next to each other so it's going to be near
impossible to hit with one and miss with the other. If it's a shot shell
(pellets) then it's all just one cloud anyway.
So what do you think?
- A single success means both shots hit (all or nothing)?
- A base 5 means one shot hit and a 6+ means both did (that way there is
some small chance of only hitting with 1 shot)?
- You still need a raise to hit with the second shot, but firing both
barrels gives you an additional +2 to hit? What about for slugs?
- Leave it the way it is? (don't like this one, but have to include it for
fairness :)
Theo McGuckin - SysAdmin, JLab
"A brave man loves the feel of nature on face."
"But a wise man knows when to come in out of the rain!"
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