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Re: [HOE] Cyborgs and Spirit loss
> I've been looking a little at the Spirit loss rules in Cyborgs, and
> I find them very restrictive. Grated, cyborgs are powerful, and
> many of their drawbacks can be bought of by various edges, but I
> still think Spirit disappears too quickly.
Marshal, you *need* your posse's 'borgs to have those penalties.
> I suggest these changes: No loss for the stating package, and
> cyberlimbs 'cover' a loss equal to their own loss, i.e. if I have a
> cyber torso, I LOSE 3 points of spirit, if I so add an antenna and
> a balance booster (total loss 3), I still only LOSE 3, not 6. If I
> then add a Brain Mole to my torso, the total loss will go up to 4.
>
> Any thoughts or comments?
Your second change, maybe. The first one -- not at my table!