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Re: [HOE] Time Travel question that I hope won't cause your heads to hurt (Marshals Only)



From the Hell on Earth Accumulated Rulings:

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Q) What would the effects e on a group of pcs from HOE time traveling back
to the Weird West? Would certain powers not work? (Syker, Templar,
Doomsayer?) And just what is the Fortress of fear? Im trying to work out a
big huge campaign where the pcs eventually go back in time to stop Stone.
Not KILL stone people, STOP Stone. You CAN stop the villian without killing
him. - scott_henry

A) Syker powers would work just fine in the Weird West, they've just found a
new, more efficient way of channeling energy from the Hunting Grounds.
Templars, Doomsayers, and Junkers, however, are out of luck. In the case of
Templars, many of the Saints are still alive or haven't been born yet, so
their powers won't work. Likewise, Doomsayers don't have the high background
radiation level they need to perform their miracles. There are very few
"free" tech spirits in the Hunting Grounds during the Weird West period. so
the TN of all junker tool tricks and powers are increased by a whopping +8.
As for the Fortress o' Fear, I couldn't really tell you. That's one of the
Weird West products with which I had absolutely no contact during its
production, and I haven't got around to reading it yet. The best person to
ask would be Hal Mangold (Peghal@aol.com), the Weird West brand manager. He
wrote the second adventure in that series and did much of the layout work on
Fortress. Sorry. [John Hopler, HoE listserv, 6/14/99]
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So, in short, yes, the Syker would be about the only one whose AB would
still work, but even then I'd say he'd regain Strain much more slowly
because of the stronger veil between the Hunting Grounds and the Weird West.
That way he wouldn't be able to handle the adventure all by himself.

Nick Zachariasen
Editor Emeritus
Trojan Times