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Re: [HOE] Junker device help WAS: Lost in Space Armor (Was: Some questions)



The problem I see with this type of weapon is that it would almost need to
have the powers installed directly into each bullet, which would make for some
rather large bullets. not to mention that you would have to build each bullet
separately, and when dealing with the gun spirits, that's a very bad thing!

Theo McGuckin wrote:

> I've got another one for you guys to help me build :)
> The heat-seeking gun from Runaway (80's sci-fi movie).
> Basically it's a handgun that fires small heat-seeking missiles that
> home-in on a target.
>
> I was trying to build it (my first attempt at using Junker rules, yikes!)
> but it seemed to require a LOT of powers:
> Gunsmith - to make the gun
> Rocketman - to make the missiles
> Sensor - so the missiles can be heat-seeking
> Brains - so the missiles can track the heat-seeking signal
> Armor/Shield - this one's odd, Rocketman has a back blast to it, which
> wouldn't really be compatible with a handgun, so I'd thought about using
> shielding/armor to protect the firer. The other option would be to have
> the gun be a mini railgun that fires the missile out 5-10 feet before the
> missile ignites...
>
> So that's 4 or 5 powers to make a fairly simple (in concept) gun. Is there
> another way or is this simply a device that doesn't translate well in HoE?
>
> Theo McGuckin - SysAdmin, JLab
>
>         "Apathy! Apathy! That's our cry! A-P-A-T... oh never mind,
>          it doesn't matter anyway..."
>
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