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Re: [HOE] Headbanger Chips
In a message dated 8/7/01 11:17:07 AM Eastern Daylight Time, tsm@jlab.org
writes:
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> It is the presence of this code that allows the use of Combine weapons. A
> Combine weapon taken out of storage and issued to a trooper becomes
active,
> and begins a constant scan for the presence of headbanger chips. If unable
to
> detect a live chip within two yards of itself for two minutes, the weapon
> self-destructs. **Weapons won't fire for non-chipped individuals. A new
> version of the weapon chip, the Mark II, only detonates the weapon if an
> unauthorized person attempts to use it. These chips are usually installed
in
> weapons used in close quarters combat where the explosion of dead
trooper's
> weapons might injure or kill other squad members. Unfortunately for
> Resistance members, there is no way to tell which chip is in a weapon
until
> an unattended weapon either explodes or doesn't.**
So does this mean that Mark I chipped guns won't explode until two minutes
after they are out of range of live black hats?
>>Mark Is explode in two ways: if left unattended or used by an unauthorized
person. Mark IIs only explode if used by an unauthorized person, not if left
unattended.
Does it also mean that Mark I guns won't explode if a non-Black Hat picks
it up and pulls the trigger (if there is a leaving Black Hat in range or
the 2 minutes hasn't passed)? They just won't fire. >>
>>See above