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Re: [HOE] Munchkin maker



Yup thats how it is...whites can be spent...as many as you have...one red and 
one blue can only ever be spent per roll....and believe you  me...it pisses 
off your players...when they spent both and still miss the TN by one...lol 
its great...(c:

Brett

<< Officially it's spend as many white as you want, but only one red and blue 
per
 roll.
 
 --Dirk
 
 Ronnie Gustaveson wrote:
 
 > I have a problem with a member of my posse.
 > He's a nice guy, but he's also an accountant by trade and he has a real
 > knack for tweaking rules to create super munchkins and get them all kinds 
of
 > nice stuff.  He's great at bending the rules just enough to make things
 > iffy, but not illegal.  Case in point, he once designed a Vampire that
 > didn't have to drink blood, and he would have gotten away with it if I
 > hadn't put my foot down.
 > Anyway my problem is his current HOE character, (a Blessed, Cyborg, Veteran
 > of the Weird West) figured out that if he saves up his blue and red chips,
 > he can spend them to knock up his Story Telling roll and nab myself a 
Legend
 > chip.  Using this method, he managed to turn 2 red chips into a Legend.  My
 > question is, do you think I should allow him to continue to do this, or
 > should I figure out a way to reign him in? For that matter, how many chips
 > should I let anyone spend on a single roll?
 > I'm asking because the other posse members are already starting to juice up
 > their story telling skills, and I'm afraid there is going to be alot of one
 > shot legend chips floating around soon. >>