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Re: [HOE] Skill progression
I had a player once that wanted to be able to shoot all guns and he already
had four or five different shootin skills. I made up an edge for him that went
something like this:
Gun Bunny (3pt Edge)
Prerequisite: 3 different shootin concentrations.
Benefit: You can shoot anything using your highest shootin skill. If the
weapon is totally unfamiliar to you you may spend an action and a Red Chip
(marshal gets a draw from the pot) to figure out how to use it with no
penalty's.
It didn't upset the game balance any, the player was happy, and I got more
chips. When he took a serious head wound I thought about having holes appear
in his memory, specifically around his shootin skills... but that would have
been mean ;)
--Dirk
"What do you MEAN I've never seen a pistol before, I use it every game!"
Theo McGuckin wrote:
> > I thought you paid three bounty points/chips to buy a related aptitude
> > at your highest aptitude level. That is, if you've got Shootin':
> > pistol at 5d12, you can spend 3 BPs to pick up any other related
> > Shootin': aptitude at 5d12.
>
> Right and three more for rifle, and three more for machinegun and oh..
> what's that? Sorry this is a crossbow and you don't have that skill. But I
> have FIVE other shootin' skills? So? It gets frustrating (and kinda
> unrealistic, you gotta figure at some point he's pretty much a master of
> the shooting arts...
>
> Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
>
> A three-legged dog walked into an old west saloon and sidled up
> to the bartender saying, "I'm looking for the man that shot my
> paw."
>
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