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Re: [HOE] New gizmos....
> I like the idea of the flechette rounds. Another option to use would
> be to use the rules for shotguns. Since flechette rounds are so
> deadly up close, you could give it an extra die of damage, but lose
> one die/range increment and either make it totally ineffectual against
> armor, or double the value of armor depending on how powerful you
> wanted to make them.
They have rules for these rounds in the Collegium sourcebook. Check them
out (basically they work like shotgun shells).
Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
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