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Re: [HOE] The Great American Mall (a plea for help)
<Snip>
Comments and suggestions below.
After its written up do you plan on sending it to PEG?
>
> Spoiler space non-marshals (Including you Bob Fletcher!) go away
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> Okay so the basic story is there, and I've covered two initial
> encounters
> (outside the mall, and with the cleaning bots). So here's the
> general flow
> of how I see things:
>
> posse explores mall and gets much salvage. Then they're attacked by
> a
> couple flying security bots with light calibre guns and tasers.
> More
> exploring. The posse hears the distant sound of LOUD footsteps on
> the
> lower floor, the steps approach, stop and then move away. They were
> definitely made by something big and heavy. Next the posse runs
> across a
> shot up store with a bunch of dead scavvies inside. Smart posse's
> will
> note that the amount of destruction and large calibre bullet holes
> could
> not have been caused the security bots. Smarter posse's will notice
> the
> bodies start to move as they check things out. That's right, the
> oppression of the heavy can inside and the fear of the folks
> outside have
> turned the mall into a mini deadland, and the scavvies all come
> back as
> walking dead. Next some RC cars approach the posse and try to guide
> them
> towards the arcade. If they get in there they find:
> A. a toxic shaman who has been holed up in there for some time (if
> the
> posse needs some fire power)
> -or-
> B. a bunch of active video games. The light can that is the heavy
> can's
> prisoner tries to talk to them though the games (explaining that
> it's the
> only way she can communicate without Him hearing her).
> Posse runs into heavy can for the first time and is forced to
> retreat.
>
If B, I would probably have the "Communication" from the light can be
spotty, dont just give away what going on, but let the posse know
something is helping them out. Possibly have the Heavy can attack in
the middle of the discussion with the light can in the arcade...
ruining some of the arcade machines in the resulting fire fight.
The light can could somehow show the posse a maintenance entrance to
the arcade that leads them to a hallway around the back of some of
the stores. Some interesting scenes could develop here: more combat
with maintenance robots, finding dead bodies, hearing the big bad
heavy come walking down the hall while the posse tries to get through
a locked door, possibly some maintenance records giving partial
details on whats going on?
I would use some of the above ideas to create tension, giving some
clues, and leading the posse to a "Security office" where they again
confront the heavy, find some hard evidence as to whats going on, and
realize they need a plan to take out the heavy.
I would come up with 3 or 4 ways of killing the heavy using stuff to
be found in the mall (Vats of cleaning products in the janitorial
closet, high tech workout equipment used to crush/pulverize the
heavy, an electronics shop with parts used to make an emp or
lightning gun, maybe another two or so) and just let the party figure
out what to do specifically. Use the light can to give hints and
warnings that they are about to be discovered and need to move. Make
it difficult for the party to set up a trap due to the constant
patrolling of the heavy, but dont make it impossible.
Does that help?
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