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[HOE] Questions about Molecular Cohesion... (Urban Renewal Spoilers)
I sent this last Friday night, but for some reason, even though I sent it on Tuesday too, it never went through. So, I signed up on another e-mail address to see if it'll go through.
My GM wanted me to send this to see if he could get some responses before our game this Saturday...
Urban Renewal Spoilers!
We're playing Urban Renewal this Saturday. My GM wants me to ask a few questions of you guys, and if he can possible get official PEG responses, so much the better. Otherwise, he'd like to get opinions from other GM's if you can chime in.
We've got a Doomsayer in the game who was a sniper during the Last War. He is distance death. He either takes things out with a hail of bullets, or MIRV's it or Nukes the big stuff (one Nuke disintegrated a Salt Flats Rattler in our last session). Almost nothing ever gets close enough to hurt him, thus, he is pretty much fearless. He NEVER runs, and Preston (the GM) wants the adventure to be creepy for him, too.
In addition, Jeb (the doomsayer) has Molecular Cohesion. With a Vigor of 4d12 and a Faith: The Glow or 6d12, nothing has even gotten close to hurting him anymore. He leapt from a Semi into fast-moving concrete to avoid the above-mentioned Rattler, and walked away with no damage.
Preston's question is this: If Jeb decides to not use chips to avoid taking damage, he can take the hit and try to let his Molecular Cohesion fix the damage. Does this mean that he has to roll vs. stun before he gets the chance for the Cohesion to take effect?
Thus, he could be stunned by the damage, but the wounds would heal.
Also, how would the syker's (I've forgotten his name. I was GMing the group earlier, so I've read the adventure - I'm the GM's plant in the group now, helping to move things in the right direction, while having fun when he changes things, or I forget them) power Mind Over Matter affect a Doomsayer using Molecular Cohesion? Would the Wind damage still apply?
Also, he wanted to just get some opinions on fun things to do to a Doomsayer with Attributes and Aptitudes at those levels. How to damage him, how to scare him... How to make him fear that something is actually going to hurt him so that he'll stop feeling like such a superman.
- Rebis
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