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[HOE] Stat maximums [Shane]
What's the rule regarding magically augmented stats and limits? If someone
has a stat raised a die-type permanently by a mutation or magic or
something does their natural limit automatically go up too? When raising
the stat is the cost based on their new value (after mutation/magic) or
their "unaugmented" level?
Example:
Mason the Law Dog ran into a GR storm a while back and came out a combat
monster (had his strength and quickness uped by 2 die-types as per KS on
mutation chart). Now his quickness was originally 4d8, so it got bumped up
to 4d12.
Now he wants to raise it to 4d12+2:
1. Can he? I'm assuming he can, because if he'd had a 4d12 to begin with
his quickness would have mutated up to 4d12+4.
2. Would it cost 36 BPs (12x3, his unaugmented stat) or 44 (14x3, his
augmented stat).
My personal feeling for 1 is that yes, it does raise the maximum above
human norm for the reason I gave.
2's a little more tricky. It gets really sticky if you look at something
like Elastic Bones in City o' Sin. With this you can raise your stats
multiple times and use BP's to up them inbetween.
The corollary of this is that elastic bones lowers your str. by a step.
Does this lower you max? I would say yes as well since it doesn't seem
right to be able to offset the penalties of a fairly powerful mutation by
dumping bounty points into it. It's like getting the "blind" result on
VotWeirdW and then taking belongin's: cyber eyes to offset it (which the
rules guard against).
Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
"Are we going to push it to the edge of the envelope, and beyond Brain?"
"No Pinky, we may however reach the sticky part."