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Re: [HOE] Scrapper questions [Shane]



> They're identical in that they both are blades attached to the hand.  
> But the spur is a foot long solid, razor-sharp blade, while the claws
> are just some little razor-sharp blades that pop out under your
> fingernails.  The spur is like haing a short sword anchored to your
> forearm, which reinforces it tremendously, since the writs is the
> weakest point on your arm, and often causes problems in swinging a
> sword.  The extra DB comes from its length (longer weapons tend to
> have higher DB).  The AP of the two are the same, which makes sense
> because the blades are essentially the same material and sharpness.

I'll have to re-read the description too. I got the impression that they
were Wolverine-esc claws, not finger-tip things. If that's the case then
it makes more sense (it also makes more sense to go out and kill a 'borg
and take his arm, but nothing's ever that simple, is it?)

> > 2. Along those lines, why does the spur have a drain of 0, but the 
> > claw has a drain of 1? The 0 seems to make more sense. And why does 
> > internal bracing (something that I pictured as mainly just metal 
> > reinforcement of the skeleton) have drain at all?
> 
> You're right.  Before I re-read the description in Iron Oasis, I thought
> the claw was a type of cyber hand, which would account for the Drain.
> For the Internal Bracing, think of it this way: your bones are pretty
> strong, but they're weak at the joints, because joints are mostly made of
> cartiledge and ligaments.  What Internal Bracing really has to do if
> reinforce those joints, but it can't interfere with their flexbility (so
> you can't just replace them with iron hinges).  Most likely, the devices
> needed to reinforce them are powered, either being motors or powerful
> magnets that respond to stress placed on the body by cyberlimbs.

Ok, I can see this. They could even be servos that "kick-in" when stress
on the joints exceeds a certain point. Which is justification for why
they'd need continuous Drain.

As a side issue:
Has anyone allowed players with physical problems caused by VotWW or
jokers to get the hinderance fixed with cyber? I think that technically
you're not supposed to be allowed to, but I've told my one player that he
can. He's got ghostrock-cataracts (joker) and a limp (VotWW) and I told
him that either could be replaced with cyber to fix the problems. 

I figure after taking into account the cost in money (I believe in the old
"keep'em poor" adage), the cost in BP's (he has to buy off the
hinderance), and the cost in time and work to find someone to do the job
it all balances out.
And then there's all the problems he'll run into AFTER he gets the stuff
implanted.

Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)


	A lot of people set goals for themselves.
	Some even try to achieve them.