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RE: Re: [HOE] Yet another Unity review... (Shane)
SPOILER SPACE
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So my bet is you wil have at least 1-3 posse
members who should feel obligated. If you don't then maybe you should look
at how your running HOE. Its a game about Heroes taking back the waste from
evil. And kicking the Reckoners out should be their ultimate goal.
But that's a narrow point of view about what a campaign should be, isn't it? Campaigns are developed by the Marshal and his/her players, not by the game designer's concept. If the group wants to play hardened survivors looking out for only their own skins, it's a perfectly legitimate tone for the game, even if it means many of the pre-made adventures won't fit properly as they are.
I think the main problem people have with the unity is that they expected
something different. I did personally. But I was happy with the route
Shane took.
Like any premade adventure, some posse just aren't going to fit well. And
some people aren't going to be happy with the fact that its linear. But
that is what happens when you make a premade adventure.
I've found Unity to be an interesting read, but only after my Marshal said he wouldn't be running it because it doesn't fit in our group (we recently swapped campaigns, me to Deadlands while he took over my HoE game). To me, the adventure seems to railroad the posse along as all the different pieces come together, and each part of the game would have been better served by its own, more in-depth adventure. As it is, it feels kind of bodged together, like trying to make a square peg fit into a round hole.
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