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Re: [HOE] DL periphernalia



At 01:48 AM 17/05/02, mosiondz@shaw.ca wrote:

>----- Original Message -----
>From: Michael Watson <mwatson1@bigpond.net.au>
>Date: Thursday, May 16, 2002 8:59 am
>Subject: Re: [HOE] DL periphernalia
>
> > I am unfamiliar with the latest incarnation of the d20 system, so
> > excuse my basic questions :-)
>
>I hope I can answer them for you?
>
> > 1. Is the DM's guide not necessary? I got the impression it was
> > one of the core books
>
>The DM's guide is very helpful, but not quite as necessary to play the
>game.  I ran a D&D game for a few months with just the Player's
>Handbook!  :-)
>
>If you really need to reference the DMG, you can find all the core d20
>rules (PHB, DMG, Monster Manual and now Psionics Handbook) online and
>freely available at the Open Gaming Foundation
>(http://www.opengamingfoundation.org).  So - actual cost is even less
>than the d20 nay-sayers have been telling you... :-)
>
> > 2. Does damage still often consist of xdx? as in 3d6?
>
>Yes, it does.  Daggers do 1d4, Longswords to 1d8, Greatswords to 2d6,
>etc.
>
> > Fun is what it is about though isn't it? Does d20 still have
> > thac0? I always thought that thac0 was less intuitive than systems
> > where you have a target number you need to beat.
>
>Nope!  The system they have now is real simple - AC is now a
>combination of a base 10 + dexterity bonus + armour bonus + special.
>So if you have a Dex bonus of +1 and leather armour (+1) and a ring of
>protection +1 you'd have an AC of 13.  The 13 is the target number to
>hit you.  Hitting works in a similar way: base attack bonus + str bonus
>+ special.  So a 1st level fighter (base attack +1) with a Str bonus of
>+1 using a +1 longsword rolls d20 + 3 and has to hit a target number of
>13.  Saving throws, skills, etc. all work in the same way: d20 +
>bonuses/penalties versus a target number.  Thus the d20 system!  :-)
>
>Hope it helped!

It did, thanks alot :-)

- michael


"It is unlucky to be stubborn in the face of insurmountable odds."

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