First I apologize for the length of this but for me
these questions are a life and death(well pc life) thing
1) In Denver on pg 56 it says a suit hooked up to a
power grid gains 2 pts a minute. From this paragraph I'm assuming that a
regular household current like you'd use on a lamp would work. or would I have
to tap the MAIN lines leading in the house?
2) If I build a size 2 generator with the GENERATOR
power how does it work with my suit
a) 2 pts per minutes
b) a point per minute equal to the drain per
hour
c) something else
3) I built an A.I into the suit and I was allowed
to hook it into the sensor systemwith COMMO but can the A.I move the suit on
it's own with say a 2d6 in the physical stats or do I still need the AGILITY
power?
4) how many slots is in a mount on a powered suit
is it five like cyborgs or more like 16 since I don't have to mess with the
squishy bits?
5) does an AI need storage from the BRAINS power to
keep knowledge based skills or juts the power itself as it already has
memory?
6) DO Junker built spirit fetters, soul
siphons(From the iron oasis cybernetics section), spirit batteries, and slugs
suffer from instability and backlash?
OK ths isn't relevant to the above but I've
been itching to ask them since I read waste warriors and
brainburners
1) WHY haven't we seen any stats for warwalker or
assault striders? Are they just too powerful or are you saving them for another
book?
2) Does doing all that to my suit make me munchkin
or inventive? :)
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