[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Deadlands RTS



This sounds great to me! Is the engine like Age of Empires or Starwars Battlegrounds? If this is the case, you could make a wonderful HoE game with it. But how about having several factions and not only two. Junkyard could be one, the Doomsayers (Heretics and the Cult wouldn´t make such a difference concerning troop types etc.), the Templars, the Combine and so on. Just like the different races in Age of Empires.
 
Marshal S.
----- Original Message -----
Sent: Monday, May 27, 2002 6:37 AM
Subject: [HOE] Deadlands RTS

this is an interesting site..it's a RTS(realtime strategy) engine, and it's free.  with this you can make command and conquer-type games.  i'm going to start work on a deadlands:hoe version of it!  i've got the main ideas out, but i need a few people who could draw the little buildings and characters and vehicles.
 
here's how i see it:  your two factions are the iron alliance and the combine.  The combine can produce doomsayers, muties, automatons, raptors and the like while the iron alliance can make all the different character classes.  Build a library, you can attract librarians to help you research new technology and discover enemy weaknesses.  Build a junk shop and you can attract junkers, who help to equip wasters or build vehicles and the like.  it goes on and on, does this sound like a good idea to anyone else?