[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Two weapons fighting



First, thanks for jumping in, John Constable, I know very little about the
use of a sai, so every little bit helps.....

For using them to catch swords, I'd have to say the defender would have to
first roll his fighting: sai(sword, whatever) skill against an incoming
attack & must get one raise over his attacker's roll.  In other words, if
the attacker beats the sai user's roll, he hits, if the sai user merely
beats the attacker's roll, he parries the blow, but if the sai user beats
the attacker's roll with at least one raise, he catches it.

Now, I would then have sword attacker reroll his own fightin': sword to see
if he manages to pull the sword out before the sai user can snap it; if he
beats the sai's original parry roll, then he slides it out in time, if not,
go to the next part.

Finally, if the sai user still has the sword caught, he can opt to make an
attempt to break it.  The sai user rolls his Strength dice, & for the sake
of arguement, takes the highest die rolled, halve that (for the strength of
the sword metal) & the sword receives that as damage.  Now a sword has uh,
hmmm..... HOE doesn't have hit points for weapons.... Strange, neither does
DL....  Strange, I thought I saw a section regarding how much punishment a
weapon can take before it breaks....

Huh.  Oh well, I guess this was an exercise in futility.......


At any rate, for a weapon, I've seen sais flipped around & the pommel used
for striking so I'd give a damage of STR+1D4
And looking at the DL screen, a defensive bonus of +2

Jeff S



>> >The question I have with the double weapon thing is that does it follow
>> with
>> >Sais?  They are usually used as pairs to that you can stop sword strikes
or
>
>first the disclaimer; I'm not an japanese weapons expert, but I do have a
>few years experience in chinese martial arts.  If you're knowledge
>is more comprehensive than mine, apologies, I'm not trying to teach you to
>suck eggs :-)
>Sai are, as I understand it, not necasserily used as paried weapons,
>indeed they were used a lot by the police of the time to disarm unruly
>samuari and ronin, using just a single sai.  while you can choose to use
>two sai as a pair, the correct use of a the weapon doesn't require it, it
>is the twisting action that breaks a sword, not the use of two of them.
>In the (european) west,
>swordbreakers were used in a similar fashion, but there they were used
>as a pair, since the main weapon was a sword (a rapier of some kind if
>memory serves), and the second the sword breaker, used to trap and entange
>the opponents sword, so you could move in for the kill.
>
>All of which rambling means that in my opinion, and game, if you wanted
>to use paired sai, you would have to take the fightin' florontine skill
>or "two fisted" edge.
>
>--
> jconstable@pobox.com          http://www.kript.net/deadlands
>a member of the "Legion of Rabid Fans(tm)"
>"Why are we doing this?
>Because a brain in a glass case, in a short meeting, told us to....."
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.