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[HOE] Fate Chips and Bounty



Hello,

I'd like to ask you a question regarding Fate Chips and Bounty.  From 
my experience running HoE, I find that players don't usually end up 
with many chips for their character to convert to Bounty.  They tend to 
spend it to try and survive whatever horror I send their way.  The 
players that DO end up with chips are usually the ones that go down 
early in a fight or avoid the situation entirely.  So the players whose 
characters do most of the fightin' end up with less chips than the ones 
who go down early.  

What's more, if a player makes a conscious decision to limit the number 
of chips he's willing to spend on a given encounter, the other players 
seem to resent the holdback of chips since it means that they'll have 
to spend more!

Usually what happens is that everyone commits their chips to a fight so 
they get out relatively unscathed, but then they have nothing left for 
bounty so their characters don't advance very much. 

Have any other people run into this type of problem?  If so, have you 
made any rules adjustments so that players don't feel obliged to spend 
almost all their chips on every given encounter?
--
Randy Mosiondz | mosiondz@shaw.ca | ICQ 2585758
http://members.shaw.ca/mosiondz