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RE: [HOE] The Net in the Hunting Grounds [shane]



Maybe it's a location-dependent kinda thing.  You travel _through_ the
Hunting Grounds to get to different time periods in the "real world."
Different "hoods" in the Hunting Grounds have different inhabitants.  In
the "1877" neighborhood, there's lots of nature spirits and not much
else (other than the ever present manitou).  In the 2050 neighborhood
there's lots of tech spirits and nature spirits and toxic spirits, etc.
But the tech spirits don't ever leave their neighborhood, cuz it's
dangerous out there.

Or have I had too much Dr. Pepper?

Jeff Y.

> -----Original Message-----
> From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net] On 
> Behalf Of David R Goecke
> Sent: Monday, June 17, 2002 1:25 PM
> To: hoe@gamerz.net
> Subject: Re: [HOE] The Net in the Hunting Grounds [shane]
> 
> 
> If that was the case, Templar would be able to call upon the 
> saints, even though many havn't even been born yet. Toxic 
> shaman could call their spirits before they were created, and 
> hucksters in the weird west would suffer the same penalties 
> as hucksters in the wasted west.
> 
> I guess you could say that they are there, but they cannot 
> affect a time when they didn't exist. dunno. It's one of 
> those weird paradoxy things.
> 
> Dave
> 
> 
> On Sun, 16 Jun 2002 11:46:19 -0400 "Jeff Shoffner" 
> <shoffner@esper.com>
> writes:
> > Just a quick observation, with perhaps a question.....
> > 
> > Now, reading about HoE folks going back to DL & how it affects ABs
> > from HoE
> > (boy, is that enough acronyms, or what?) it says that Junkers can't 
> > make any
> > new gadgets because there are no tech spirits roaming around.
> > 
> > Okay, then in HoE Junkman Cometh, we find out how the tech spirits
> > got some
> > even footing in the Hunting Grounds enough so as to make a haven 
> > called The
> > Net.
> > 
> > Now, with all the fuss over Unity & whatnot, we have various
> > connections to
> > all these places via the Hunting Grounds--you can go to the 
> past, to 
> > a
> > distant planet, what have you, all through the Hunting Grounds.
> > 
> > Well, this seems to me that the Hunting Grounds lie in a dimension
> > that is
> > not governed by our laws of time & space.  That said, why doesn't 
> > the Net
> > exist in DL?  The Hunting Grounds are still there, distance 
> is not a 
> > factor,
> > time shouldn't be a factor, so tech spirits should have access to a 
> > Junker
> > in the Weird West & vice versa.  Right?
> > 
> > Jeff S
> > 
> > 
> > 
> > To unsubscribe, send a message to esquire@gamerz.net with
> >         unsubscribe hoe@gamerz.net
> > as the BODY of the message.  The SUBJECT is ignored.
> > 
> > 
> 
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