[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] guitars
--- Jacob Myst <jacobmyst2001@yahoo.com> wrote:
> I have some more questions for you about this now.
>
> 1) all the extra's. Are you counting off slots for
> this or is that just to give it look better on paper.
Yes. I can't find my paperwork on it, but most of the dials are all two
slots. The data/power jack, as seen below in the guitar, is four slots.
It's meant to be one jack for one cord as an electric guitar is
although the rules don't allow for this. Creative license and all.
> 2) How did you go about all this. I have been trying
> to recreate your idea, but just do not seem to be able
> to get the numbers right. Can you walk me thru this?
Sure. Here's the basic guitar I included before:
Basic guitar
Frame 3
Commo Signal type: Sound, range: direct link, Drain: .25/hr
Sensor Basic pickup, 2d6, range: 1 yard(only about three inches is
actually
needed though), Drain: 1.05/hr
Extras: Data/Power jack, volume dial, balance dial, tone dial
Drain: 1.3/hr
Available slots: 19.7
The breakdown (or How to build an axe):
Start with a frame 3. This gives us 31 slots to play with.
First I designed the Commo power, it really is the easier of the two.
Commo: Signal Type: sound (1 slot, 1 drain), range: direct link (x.25
so: .25 slots, .25 drain) The output is another device so it doesn't
need to be incorporated here. Our device can now communicate with other
direct link devices that use sound. We have 30.75 slots remaining. Now
we need to give it something to talk about.
Sensor: Basic pickup (slots 1 thus drain 1), the rating of our
sensor(see below for my take on sensor ratings) is only going to be
human average 2d6. With the errata to the sensor power a d6 only costs
.5, so 2d6 is 1 slot. Then we need a range for an active sensor(see
below for my reasoning to choose an active sensor) The closest, rounded
up, rating to what we need is 1 yard, modifier +5%. I believe I have
just caught an error. The errata says that the range mod is applied to
the whole thing now, so far the device is at 2 slots and 1 drain. Our
range increases these to 2.1 slots and 1.05 drain.
We now have 28.65 slots remaining.
All that's left is the extras I included. I explain the data/powerjack
above so I won't repeat it here.
data/powerjack: 4 slots
volume dial: 2 slots
balance dial: 2 slots
tone dial: 2 slots
28.65 - 10 extras slots = 18.65 slots remaining.
Drain is:
Commo: .25/hr
Sensor:1.05/hr
Total: 1.3 /hr
That is how I designed the device. I had forgotten to add in the slot
cost for the rating and range slot cost for the sensor power but
included it in this breakdown. I hope it was clear enough.
> 3) Could the pick up for the guitar be passive, as
> only active sensors need a rating, and would it tight
> beamed aimed right at the stings. (that would cut down
> drain by 75% and slots by %50 if both were used)
I understand active and passive sensors to be like sonar and eyesight
respectively. Active sensors shoot out a frequency things or light or
whatever and they build a perception map off of what returns or doesn't
return and how quickly. Passive sensors are like eyes. They are always
taking in whatever type of thing they are sensing for, in the case of
eyes, light. Now because I'm using this theory, this is why I actually
see passive sensors as needing a rating moreso. Also, the Max Ranges in
the sensor type table are the suggested ranges for passive sensors and
I didn't think a guitar would need to detect anything out to 1000
yards. So while it took up a little more room it was confined more to
the actual guitar range. Besides, there's still room for more, which
was the point. You could put in more pickups, better pickups, or maybe
even pedal effects right in the body.
>
> Carl
Jim
__________________________________________________
Do you Yahoo!?
U2 on LAUNCH - Exclusive greatest hits videos
http://launch.yahoo.com/u2