The only think I think needs to happen (besides the
"Junkers for Dummy" info) is that all the powers for Junkers need to be in one
simple to get format instead of spread across several volumes of text. But
that could be a website thing.
C M Hylton
----- Original Message -----
Sent: Tuesday, November 12, 2002 11:24
PM
Subject: Re: [HOE] "easier" junker
rules
In a message dated 11/12/2002 11:21:13 PM Eastern Standard
Time, jacobmyst2001@yahoo.com
writes:
Both should be separate, as they are two differnt
time periods, with appropriate backgrounds. Let the Junkers be,
it is hard enough to dig thru what is left from the effects of the "New
Science" to make their devices now. Being confused out in the
wasted west will only get you killed quicker (if it was not
quick enough as it is). Give the little guys a
break. ;)
Carl
The concepts are actually
unchanged. And I actually misquote earlier. These aren't the rules from the
Weird West, they're a DL classic translation of the simpler rules Fred Jandt
used for Hell on Earth D20.
Shane
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