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Re: [HOE] "easier" junker rules



The only think I think needs to happen (besides the "Junkers for Dummy" info) is that all the powers for Junkers need to be in one simple to get format instead of spread across several volumes of text.  But that could be a website thing.
 
C M Hylton
----- Original Message -----
Sent: Tuesday, November 12, 2002 11:24 PM
Subject: Re: [HOE] "easier" junker rules

In a message dated 11/12/2002 11:21:13 PM Eastern Standard Time, jacobmyst2001@yahoo.com writes:

Both should be separate, as they are two differnt time
periods, with appropriate backgrounds.  Let the
Junkers be, it is hard enough to dig thru what is left
from the effects of the "New Science" to make their
devices now.  Being confused out in the wasted west
will only get you killed quicker (if it was not quick
enough as it is). Give the little guys a break.
;)

Carl 


The concepts are actually unchanged. And I actually misquote earlier. These aren't the rules from the Weird West, they're a DL classic translation of the simpler rules Fred Jandt used for Hell on Earth D20.

Shane