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[HOE] Re: hoe-digest.20021114-1



Spitz and I had this discussion. John Leguizamo as Silas and Carrottop as 
Damon Plague bringer cuz they're both well....um...NUTS. See what you 
started, Jeff. You just had the bring up the movie thread. :)






>From: owner-hoe@gamerz.net
>Reply-To: hoe@gamerz.net
>To: hoe-digest@gamerz.net
>Subject: hoe-digest.20021114-1
>Date: Thu, 14 Nov 2002 16:13:51 -0500
>
>hoe-digest-1                                  Thursday, November 14, 2002
>
>
>Re: [HOE] Librarian almanacs           gamr4evr@bellsouth.net
>Re: [HOE] Librarian almanacs           mosiondz@shaw.ca
>Re: [HOE] Librarian almanacs           gamr4evr@bellsouth.net
>Re: [HOE] Deadlands Fantasy?           balance@tubas.net
>Re: [HOE] Fear rules in Epitaph 4 pr   stone1kl@cmich.edu
>Re: [HOE] Fear rules in Epitaph 4 pr   PEGShane@aol.com
>Re: [HOE] Deadlands Fantasy?           jpwheeler@eternityedge.com
>Re: [HOE] Deadlands Fantasy?           balance@tubas.net
>Re: [HOE] Deadlands Fantasy?           jpwheeler@eternityedge.com
>Best HoE game Ever! (Was [HOE] Deadl   scooterinab@yahoo.ca
>Re: [HOE] Junker Stuff                 shoffner@esper.com
>Re: [HOE] Junker Stuff                 PEGShane@aol.com
>Re: [HOE] Junker Stuff                 mightygecko@juno.com
>RE: [HOE] Junker Stuff                 tanya.ellenburg-kimmet@wright.edu
>Re: [HOE] Junker Stuff                 andros@ameritech.net
>Re: [HOE] Junker Stuff                 zacharin@pluto.dsu.edu
>Re: [HOE] Deadlands Fantasy?           jason_d_young@yahoo.com
>Re: [HOE] Junker Stuff                 robert@macauley.com
>Re: [HOE] Junker Stuff                 jacobmyst2001@yahoo.com
>Re: [HOE] Junker Stuff                 nbouqu1@prodigy.net
>Re: [HOE] Junker Stuff                 grandmasternilus@hotmail.com
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe hoe-digest@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>----------------------------------------------------------------------
>
>Date: Thu, 14 Nov 2002 01:53:27 -0500
>From: gamr4evr@bellsouth.net
>Subject: Re: [HOE] Librarian almanacs
>
>umm i'm getting page not found from yahoo.. u sure that's the correct link
>spelling?
>
>marshal kt
>
>
>----- Original Message -----
>From: Shawn Willett
>To: hoe@gamerz.net
>Sent: Wednesday, November 13, 2002 9:44 PM
>Subject: Re: [HOE] Librarian almanacs
>
>
>Dude, I've got a grey binder with all the Almanacs in it. But if you wanna
>look there at : www.geocities.com/grifflik/Shelter
>
>
>
>
>
>
> >From: "Jac Chadwell" <crash01234567890@hotmail.com>
> >Reply-To: hoe@gamerz.net
> >To: hoe@gamerz.net
> >Subject: [HOE] Librarian almanacs
> >Date: Wed, 13 Nov 2002 16:39:37 -0600
> >
> >
> >
> >Are the Librarian Almanacs compiled on anyones website or do you just 
>have
> >to look back in past messages to read them.
> >
> >
> >
> >_________________________________________________________________
> >Tired of spam? Get advanced junk mail protection with MSN 8.
> >http://join.msn.com/?page=features/junkmail
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe@gamerz.net
> >as the BODY of the message.  The SUBJECT is ignored.
>
>
>_________________________________________________________________
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>http://join.msn.com/?page=features/virus
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>
>To unsubscribe, send a message to esquire@gamerz.net with
>unsubscribe hoe@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 00:56:11 -0600
>From: mosiondz@shaw.ca
>Subject: Re: [HOE] Librarian almanacs
>
>----- Original Message -----
>From: "bruce boragine" <gamr4evr@bellsouth.net>
>Sent: Thursday, November 14, 2002 12:53 AM
>Subject: Re: [HOE] Librarian almanacs
>
>
> > umm i'm getting page not found from yahoo.. u sure that's the correct 
>link
> > spelling?
>
>http://www.geocities.com/grifflik/
>
>--
>Randy Mosiondz | mosiondz@shaw.ca
>http://members.shaw.ca/mosiondz
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 02:02:34 -0500
>From: gamr4evr@bellsouth.net
>Subject: Re: [HOE] Librarian almanacs
>
>thx., i got it now.
>
>thx., agin.
>
>martshal kt
>
>----- Original Message -----
>From: Randy Mosiondz
>To: hoe@gamerz.net
>Sent: Thursday, November 14, 2002 1:56 AM
>Subject: Re: [HOE] Librarian almanacs
>
>
>----- Original Message -----
>From: "bruce boragine" <gamr4evr@bellsouth.net>
>Sent: Thursday, November 14, 2002 12:53 AM
>Subject: Re: [HOE] Librarian almanacs
>
>
> > umm i'm getting page not found from yahoo.. u sure that's the correct 
>link
> > spelling?
>
>http://www.geocities.com/grifflik/
>
>--
>Randy Mosiondz | mosiondz@shaw.ca
>http://members.shaw.ca/mosiondz
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>unsubscribe hoe@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 07:21:18 -0500
>From: balance@tubas.net
>Subject: Re: [HOE] Deadlands Fantasy?
>
>
>On Wednesday, November 13, 2002, at 07:43  PM, Jeff P. Wheeler wrote:
>
> > Has anyone considered or done a Deadlands fantasy game officially or
> > unofficially? Some friends and I are considering throwing something
> > together because we dislike d20. I was hoping someone may have already
> > put some thought into this and would be willing to share their ideas
> > before I start.
>
>I haven't... My only major 'alternate setting' for Deadlands has been
>the idea of running a campaign set in 1863 as he Reckoning begins.
>
>However, have you checked out the Savage Worlds previews on the
>Pinnacle Web Site? It is a stripped variant of the Deadlands/GRW core
>and has a lot of the wild west 'edge' removed (accents on skill names,
>etc.) and fantasy bits included. It's also built to run faster in
>combat than the Deadlands core and allow PC-controlled mooks easily as
>needed.
>------------------------------
>
>Date: Thu, 14 Nov 2002 08:19:54 -0500
>From: stone1kl@cmich.edu
>Subject: Re: [HOE] Fear rules in Epitaph 4 preview [SHANE]
>
>HI David,
>
>I asume they were taking into acount the fear level of the
>area, and the fear level that a servant of the reckoners
>themselves can have. Not to mention any modifiers that they
>would possess from previous rolls on the table such as "The
>willies" or the Phobia's. So the greater the fear level the
>more likely it could just kill you by lookin at ya. Hope this
>helps.
>
>Marshal Kevin Stoner
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 09:28:14 EST
>From: PEGShane@aol.com
>Subject: Re: [HOE] Fear rules in Epitaph 4 preview [SHANE]
>
>In a message dated 11/13/2002 11:27:16 AM Eastern Standard Time,
>dlhoff1@charter.net writes:
>
> > My one question is this: In the optional Fear rules on page 3 of the
> > preview, there is a nifty Fear table, and it says to roll 1d20. The
> > problem is, the table goes past 20 to 31+. Is there some modifier to the
> > 1d20 roll that is not mentioned? I assume there is, but am not sure what
> > the modifier would be. Any info would be helpful.
> >
> > --David L. Hoff
> > dlhoff1@charter.net
>
>Yes. I'll check the text again--if I left it off--sorry! Add the amount the
>Will save was missed by to the D20 roll.
>
>Thanks!
>
>Shane
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 09:32:09 -0500
>From: jpwheeler@eternityedge.com
>Subject: Re: [HOE] Deadlands Fantasy?
>
>I played through the Savage Worlds demo fantasy adventure. In many ways I 
>liked the stripped down Fantasy rules, but I think I would much rather have 
>the detail provided by the Deadlands system. Maybe I will wait until 
>Evernight is released and look through that for ideas.
>
>Also, has anyone at Pinnacle considered merging the two systems (if this is 
>even possible). I would love to be able to run large combats with the 
>Savage Worlds system, and smaller more detailed combats with the Deadlands 
>system. If you could do this with without having to duel stat characters, 
>that would make it the coolest system ever.
>
>----- Original Message -----
>   From: Brett Dixon
>   To: hoe@gamerz.net
>   Sent: Thursday, November 14, 2002 7:21 AM
>   Subject: Re: [HOE] Deadlands Fantasy?
>
>
>
>   On Wednesday, November 13, 2002, at 07:43 PM, Jeff P. Wheeler wrote:
>
>
>     Has anyone considered or done a Deadlands fantasy game officially or 
>unofficially? Some friends and I are considering throwing something 
>together because we dislike d20. I was hoping someone may have already put 
>some thought into this and would be willing to share their ideas before I 
>start.
>
>
>   I haven't... My only major 'alternate setting' for Deadlands has been 
>the idea of running a campaign set in 1863 as he Reckoning begins.
>
>   However, have you checked out the Savage Worlds previews on the Pinnacle 
>Web Site? It is a stripped variant of the Deadlands/GRW core and has a lot 
>of the wild west 'edge' removed (accents on skill names, etc.) and fantasy 
>bits included. It's also built to run faster in combat than the Deadlands 
>core and allow PC-controlled mooks easily as needed.
>------------------------------
>
>Date: Thu, 14 Nov 2002 09:43:17 -0500
>From: balance@tubas.net
>Subject: Re: [HOE] Deadlands Fantasy?
>
>
>On Thursday, November 14, 2002, at 09:32  AM, Jeff Wheeler wrote:
>
> > I played through the Savage Worlds demo fantasy adventure. In many
> > ways I liked the stripped down Fantasy rules, but I think I would much
> > rather have the detail provided by the Deadlands system. Maybe I will
> > wait until Evernight is released and look through that for ideas.
> >  
> > Also, has anyone at Pinnacle considered merging the two systems (if
> > this is even possible). I would love to be able to run large combats
> > with the Savage Worlds system, and smaller more detailed combats with
> > the Deadlands system. If you could do this with without having to duel
> > stat characters, that would make it the coolest system ever.
>
>Since SW is a descendant of GRW, it should theoretically be possible.
>GRW has/had rules for porting deadlands heroes over.
>
>It might be more advantageous to, once the SW core is out, look at
>'upgrading' it to meet you and your groups preferred level of
>complexity. Add in more feats, character packages, etc. It sounds
>interesting, and I hope to be able to pick up the SW core, but I don't
>know if I'll ever run it.
>
>I hope Evernight does well. Many players seem to be turned off by
>fantasy campaigns that don't have the safety of good being a dominant
>force in at least a major chunk of the world. Not having a safe village
>to take R&R in makes the game much more dire. For me, this is exciting
>(as both a player and a GM) but some people think it's just not fun.
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 09:57:34 -0500
>From: jpwheeler@eternityedge.com
>Subject: Re: [HOE] Deadlands Fantasy?
>
>Attributes would be easy to port over. Skills I'm not so sure about since 
>they follow a d4, d6, d8, d10, d12 progression instead of being linked to 
>attributes. The toughest thing would be duel stating all of your weapons 
>and powers. Don't get me wrong I am definitely going to give Savage Worlds 
>a shot, I am just a little concerned that there might not be enough detail 
>to sate me and my group's appetite. But maybe there will be enough there 
>that I can quickly come up with some Deadlands Lite type combats.
>
>By the way I am miffed at the fact that I ran a d20 campaign called 
>Evernight about 18 months ago. In it, the realm was enshrouded by a ritual 
>magical darkness. The players then were tasked with discovering the source 
>of the spell (which I called Evernight) and dispelling it.
>
>I wish Shane would stop reading my mind and stealing my ideas. ;)
>
>Actually read away, there isn't really that much up there anyways unless 
>you are into industrial engineering.
>
>   ----- Original Message -----
>   From: Brett Dixon
>   To: hoe@gamerz.net
>   Sent: Thursday, November 14, 2002 9:43 AM
>   Subject: Re: [HOE] Deadlands Fantasy?
>
>
>
>   On Thursday, November 14, 2002, at 09:32 AM, Jeff Wheeler wrote:
>
>
>     I played through the Savage Worlds demo fantasy adventure. In many 
>ways I liked the stripped down Fantasy rules, but I think I would much 
>rather have the detail provided by the Deadlands system. Maybe I will wait 
>until Evernight is released and look through that for ideas.
>
>     Also, has anyone at Pinnacle considered merging the two systems (if 
>this is even possible). I would love to be able to run large combats with 
>the Savage Worlds system, and smaller more detailed combats with the 
>Deadlands system. If you could do this with without having to duel stat 
>characters, that would make it the coolest system ever.
>
>
>   Since SW is a descendant of GRW, it should theoretically be possible. 
>GRW has/had rules for porting deadlands heroes over.
>
>   It might be more advantageous to, once the SW core is out, look at 
>'upgrading' it to meet you and your groups preferred level of complexity. 
>Add in more feats, character packages, etc. It sounds interesting, and I 
>hope to be able to pick up the SW core, but I don't know if I'll ever run 
>it.
>
>   I hope Evernight does well. Many players seem to be turned off by 
>fantasy campaigns that don't have the safety of good being a dominant force 
>in at least a major chunk of the world. Not having a safe village to take 
>R&R in makes the game much more dire. For me, this is exciting (as both a 
>player and a GM) but some people think it's just not fun.
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 11:12:09 -0500 (EST)
>From: scooterinab@yahoo.ca
>Subject: Best HoE game Ever! (Was [HOE] Deadlands Fantasy?)
>
>
>A friend of mine is doing soomething like your Reckoning setting change, 
>but is starting his game when the bombs drop for HoE. He plans to run the 
>game through the 13 years after the bombs, and finish it off with "The 
>Unity" and possibly Lost Colonies. It looks to be a very fun game, and will 
>be really cool because we all started with HoE.
>  Brett Dixon <balance@tubas.net> wrote:
>On Wednesday, November 13, 2002, at 07:43 PM, Jeff P. Wheeler wrote:
>
> > Has anyone considered or done a Deadlands fantasy game officially or
> > unofficially? Some friends and I are considering throwing something
> > together because we dislike d20. I was hoping someone may have already
> > put some thought into this and would be willing to share their ideas
> > before I start.
>
>I haven't... My only major 'alternate setting' for Deadlands has been
>the idea of running a campaign set in 1863 as he Reckoning begins.
>
>However, have you checked out the Savage Worlds previews on the
>Pinnacle Web Site? It is a stripped variant of the Deadlands/GRW core
>and has a lot of the wild west 'edge' removed (accents on skill names,
>etc.) and fantasy bits included. It's also built to run faster in
>combat than the Deadlands core and allow PC-controlled mooks easily as
>needed.
>
>
>---------------------------------
>Post your free ad now! Yahoo! Canada Personals
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 11:53:49 -0500
>From: shoffner@esper.com
>Subject: Re: [HOE] Junker Stuff
>
>See, that's the cool thing about these DL lists; folks wander in & out all
>the time, & the same questions usually get asked all the time, but since 
>the
>readers "cycle" themselves, the questions are pretty much new to everyone.
>Just don't ever bring up the usual, "If DL/HOE/LC was a movie, who would 
>you
>have play [blank]?"  :-)
>
>Jeff S
>
>
>
>-----Original Message-----
>From: Jamie Smith <trogg_bl@ntlworld.com>
>To: hoe@gamerz.net <hoe@gamerz.net>
>Date: Wednesday, November 13, 2002 10:03 AM
>Subject: [HOE] Junker Stuff
>
>
>Hi All,
>
>I've just joined the list so please forgive me if I'm asking something 
>thats
>already been said.
>
>I've just started a Junker (Slight accident with my Templar, a Sadistic GM
>and a Doombringer with Nuke <g>) and was wondering if anyone had a list of
>there devices they've built in the past to get me started on my, hopefully,
>long lived Junker character.
>
>Thanks
>
>Jamie Smith
>
>
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 11:46:41 EST
>From: PEGShane@aol.com
>Subject: Re: [HOE] Junker Stuff
>
>In a message dated 11/14/2002 11:45:55 AM Eastern Standard Time,
>shoffner@esper.com writes:
>
> > See, that's the cool thing about these DL lists; folks wander in &out 
>all
> > the time, &the same questions usually get asked all the time, but since 
>the
> > readers "cycle" themselves, the questions are pretty much new to 
>everyone.
> > Just don't ever bring up the usual, "If DL/HOE/LC was a movie, who would
> > you
> > have play [blank]?"  :-)
> >
> > Jeff S
>
>Bruce Campbell for all roles. Bruce as Ronan, Bruce as Jo, etc. There. It's
>settled. ;)
>
>Shane
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 11:34:47 -0600
>From: mightygecko@juno.com
>Subject: Re: [HOE] Junker Stuff
>
>Put me anywhere. i'd love to be in a DL movie (so I haven't completly
>lost the acting bug...). I'll toot my own horn, in about 20 years, i
>could probably play one wicked Silas.
>
>Cristopher Walkin as Stone? As long as he learned a southern accent.
>John.... (can't remember his name.... big black guy from Armegeddon,
>Green Mile, and Scorpion King, soon to play King Pin in Dare Devil) as
>Ike Taylor
>
>Dave
>
>On Thu, 14 Nov 2002 11:46:41 EST PEGShane@aol.com writes:
>In a message dated 11/14/2002 11:45:55 AM Eastern Standard Time,
>shoffner@esper.com writes:
>
>
>See, that's the cool thing about these DL lists; folks wander in &out all
>the time, &the same questions usually get asked all the time, but since
>the
>readers "cycle" themselves, the questions are pretty much new to
>everyone.
>Just don't ever bring up the usual, "If DL/HOE/LC was a movie, who would
>you
>have play [blank]?"  :-)
>
>Jeff S
>
>
>Bruce Campbell for all roles. Bruce as Ronan, Bruce as Jo, etc. There.
>It's settled. ;)
>
>Shane
>------------------------------
>
>Date: Thu, 14 Nov 2002 13:03:50 -0500
>From: tanya.ellenburg-kimmet@wright.edu
>Subject: RE: [HOE] Junker Stuff
>
> >Bruce Campbell for all roles. Bruce as Ronan, Bruce as Jo, etc. There. 
>It's
> >settled. ;)
> >
> >Shane
>
>Can Ted Raimi make an appearance? He could be road warrior #7. ;)
>
>"Arrrgh!" Road warrior #7, HOE the movie.
>
>-Tanya
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 14:24:02 -0500
>From: andros@ameritech.net
>Subject: Re: [HOE] Junker Stuff
>
>Hey Shane...  I thought you wanted Clint Eastwood as Stone???
>heheheh...  I seem to recall you saying something like that at Origins a 
>couple years ago, at least.
>
>James in Dayton
>   ----- Original Message -----
>   From: PEGShane@aol.com
>   To: hoe@gamerz.net
>   Sent: Thursday, November 14, 2002 11:46 AM
>   Subject: Re: [HOE] Junker Stuff
>
>
>   In a message dated 11/14/2002 11:45:55 AM Eastern Standard Time, 
>shoffner@esper.com writes:
>
>
>     See, that's the cool thing about these DL lists; folks wander in &out 
>all
>     the time, &the same questions usually get asked all the time, but 
>since the
>     readers "cycle" themselves, the questions are pretty much new to 
>everyone.
>     Just don't ever bring up the usual, "If DL/HOE/LC was a movie, who 
>would you
>     have play [blank]?"  :-)
>
>     Jeff S
>
>
>   Bruce Campbell for all roles. Bruce as Ronan, Bruce as Jo, etc. There. 
>It's settled. ;)
>
>   Shane
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 13:57:50 -0600
>From: zacharin@pluto.dsu.edu
>Subject: Re: [HOE] Junker Stuff
>
> > Put me anywhere. i'd love to be in a DL movie (so I haven't completly
> > lost the acting bug...). I'll toot my own horn, in about 20 years, i
> > could probably play one wicked Silas.
> >
> > Cristopher Walkin as Stone? As long as he learned a southern accent.
> > John.... (can't remember his name.... big black guy from Armegeddon,
> > Green Mile, and Scorpion King, soon to play King Pin in Dare Devil) as
> > Ike Taylor
>
>Mr. T as Barret and Dennis Hopper as Cid. That's my input.
>
>Nick "putting pennies on the tracks of the thread" Zachariasen
>Editor Emeritus
>Trojan Times
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 12:07:23 -0800 (PST)
>From: jason_d_young@yahoo.com
>Subject: Re: [HOE] Deadlands Fantasy?
>
>
>--- Jeff Wheeler <jpwheeler@eternityedge.com> wrote:
> > Attributes would be easy to port over. Skills I'm not so sure about
> > since they follow a d4, d6, d8, d10, d12 progression instead of being
> > linked to attributes. The toughest thing would be duel stating all of
> > your weapons and powers. Don't get me wrong I am definitely going to
> > give Savage Worlds a shot, I am just a little concerned that there might
> > not be enough detail to sate me and my group's appetite. But maybe there
> > will be enough there that I can quickly come up with some Deadlands Lite
> > type combats.
>
>Jeff,
>
>The dual-stat solution sounds like way too much work to me! Pick a system
>and go with it is my advice. (YMMV, of course.)
>
>On the detail issue, I will direct your attention to a little essay I
>wrote about character detail:
>
>http://jnryoung.home.attbi.com/j/sw/detail.html
>
>Now, this isn't addressing "system" detail, but it does point out that you
>have as much influence over a SW character as you do in a certain other,
>popular system. And the full rules will have a bit more of the system
>detail than what we've seen, which should make it a bit crunchier, but not
>too much so, if I'm reading Shane's hints correctly.
>
>And as others have pointed out, I'd rather put my detail efforts into
>character and NPC personalities and the setting than into rules-required
>details. I realize that isn't for everyone, but it might just be
>liberating for some to realize that characters can be just as interesting
>if we replace a 4-page character sheet with a 1-page sheet and then write
>3 pages of background and personality. Now, some people are already
>writing that background with the 4-pager, and for them, well, you gotta
>play what you like, right?
>
>Apologies to those also on the SW list that have already heard all this
>from me.
>
>Jason
>
>__________________________________________________
>Do you Yahoo!?
>Yahoo! Web Hosting - Let the expert host your site
>http://webhosting.yahoo.com
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 15:22:14 -0500
>From: robert@macauley.com
>Subject: Re: [HOE] Junker Stuff
>
> >Hey Shane...  I thought you wanted Clint Eastwood as Stone???
> >heheheh...  I seem to recall you saying something like that at Origins a 
>couple years ago, at least.
>
>Nah, that won't work. Clint has a nose. :)
>
>--Robert Holland
>
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 12:48:39 -0800 (PST)
>From: jacobmyst2001@yahoo.com
>Subject: Re: [HOE] Junker Stuff
>
>If anything why not have Shane Hensley, Michelle
>Hensley, John Goff, and John R. Hopler as poker player
>#1-4 in the opening saloon scene.
>
>Carl
>
>
>
>
>--- Nick Zachariasen <zacharin@pluto.dsu.edu> wrote:
> > > Put me anywhere. i'd love to be in a DL movie (so
> > I haven't completly
> > > lost the acting bug...). I'll toot my own horn, in
> > about 20 years, i
> > > could probably play one wicked Silas.
> > >
> > > Cristopher Walkin as Stone? As long as he learned
> > a southern accent.
> > > John.... (can't remember his name.... big black
> > guy from Armegeddon,
> > > Green Mile, and Scorpion King, soon to play King
> > Pin in Dare Devil) as
> > > Ike Taylor
> >
> > Mr. T as Barret and Dennis Hopper as Cid. That's my
> > input.
> >
> > Nick "putting pennies on the tracks of the thread"
> > Zachariasen
> > Editor Emeritus
> > Trojan Times
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net
> > with
> > 	unsubscribe hoe@gamerz.net
> > as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
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>------------------------------
>
>Date: Thu, 14 Nov 2002 15:57:29 -0800
>From: nbouqu1@prodigy.net
>Subject: Re: [HOE] Junker Stuff
>
>now now, putting the world's creator in a scene has been done
>already..... Babylon 5....
>
>Nick
>
>
>Jacob Myst wrote:
>
> >If anything why not have Shane Hensley, Michelle
> >Hensley, John Goff, and John R. Hopler as poker player
> >#1-4 in the opening saloon scene.
> >
> >Carl
> >
> >
> >
> >
> >--- Nick Zachariasen <zacharin@pluto.dsu.edu> wrote:
> >
> >>>Put me anywhere. i'd love to be in a DL movie (so
> >>>
> >>I haven't completly
> >>
> >>>lost the acting bug...). I'll toot my own horn, in
> >>>
> >>about 20 years, i
> >>
> >>>could probably play one wicked Silas.
> >>>
> >>>Cristopher Walkin as Stone? As long as he learned
> >>>
> >>a southern accent.
> >>
> >>>John.... (can't remember his name.... big black
> >>>
> >>guy from Armegeddon,
> >>
> >>>Green Mile, and Scorpion King, soon to play King
> >>>
> >>Pin in Dare Devil) as
> >>
> >>>Ike Taylor
> >>>
> >>Mr. T as Barret and Dennis Hopper as Cid. That's my
> >>input.
> >>
> >>Nick "putting pennies on the tracks of the thread"
> >>Zachariasen
> >>Editor Emeritus
> >>Trojan Times
> >>
> >>
> >>To unsubscribe, send a message to esquire@gamerz.net
> >>with
> >>	unsubscribe hoe@gamerz.net
> >>as the BODY of the message.  The SUBJECT is ignored.
> >>
> >
> >
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> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> >	unsubscribe hoe@gamerz.net
> >as the BODY of the message.  The SUBJECT is ignored.
> >
> >
>
>
>------------------------------
>
>Date: Thu, 14 Nov 2002 15:13:44 -0600
>From: grandmasternilus@hotmail.com
>Subject: Re: [HOE] Junker Stuff
>
> >now now, putting the world's creator in a scene has been done 
>already.....
> >Babylon 5....
> >
>Cameos of creators is a common thing in Movies
>
>McFarlane is a bum in Spawn(not that anyone watched the movie long enough 
>to
>notice)
>
>Stan Lee likes to show up in all of his Marvel creations(He's in Spiderman,
>Rumor has it he will be in both Hulk and Daredevil as well)
>
>Peter Jackson is in LOTR(I know he didn't create LOTR but hes the director
>and co-screen writer)
>
>If they ever made a Deadlands Movie,  I would be upset if Shane didn't show
>up in a scene somewhere.  He's even be easy to pick out since he would be
>only character in the movie not played by Bruce Cambpell :)
>
>Dan
>
>
>
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>------------------------------
>
>End of hoe-digest.20021114-1
>***********************************


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