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[HOE] Re: hoe-digest.20021124
In a message dated 11/24/02 11:59:57 PM, owner-hoe@gamerz.net writes:
<< Subject: [HOE] Doomsayers and MIRV
So... one of the players in my posse brought in a Doomsayer with MIRV and
Rad Baby...
Is it just me or is MIRV disgustingly powerful? :-) >>
try a rad priest with lifetap, rad baby, 5 levels of faith and MIRV
lesse, I hit 5 opponents for 3-4d10 damage for 1 strain, after I do this 2
more times I need to spend a white chip on wind...
about the only thing that I can hit this guy with is automoton explosions
after he melts them down (meltdown autokills automotons for 3 strain for him)
granted the published adventures for hell on earth are insanely difficuly as
well, but this is the second most disgusting character I've ever seen.
luckily they are 2 adventures away from the unity and then, whoa baby....
(for reference, the worst character I've ever seen is the harrowed toxic
shaman who is immune to everything except for massive damage.)
the only thing I can suggest is to strictly enforce the rules of engagement
the combine uses. priority 1: kill doomsayers no matter what they are
doing. priority2: kill psykers no matter what they are doing, priority 3:
kill everythign else.
if doomies catch enough bullets to reflect their powers, it might balance
things just a litte (and probably make you feel better)