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Re: [HOE] armor damage
>
> >> Has anyone a good house rule of damage done to armor? I only know
> >> the rules of the Denver-Sourcebook and I think they are mainly
> >> made for power-armor.
> >
> >I just checked Denver to see what you're referring to and it's the
> >same as I use, except unpowered armor has no "systems" to be
> >damaged. So, drop the AV by one for each wound that gets through.
> >
> >Bess demnahx ...
>
>This is way too harsh for unpowered armor. (Actually I think it's too harsh
>for
>powered armor as well, but moreso for regular stuff.) Something like a
>bulletproof vest will be able to take at most two hits before becoming
>useless,
>and more likely only one
Try this on for size: Any time a location covered by armor takes more than
two wounds from a shooting attack, the attack has punched through the armor.
Make a talley mark. When the armor accrues five talley marks, it goes
down one armor level. When it reaches AV 0, its useless. Hand to hand
attacks do a bit more damage to the armor. Any time the wearer takes more
than two wounds from a hand to hand attack, make a talley mark for each
wound over the two. Light armor is treated as as av 1 for degredation
purposes and so wears out quickly, but it is also much easier to
replce/repair.
I don't know if thats more book keeping than you want to keep up with, but
it seems like a fair way to balance the posses desire to have working armor
with the everpresent need to keep them poor.
Your thoughts?
Joe Kaczmarek
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