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Re: [HOE] Travel through the 'Net



actually, me and kirsten've been writing manga for the deadlands game.  i
finished the first season, and season 2's apparently one big fight between
him and his own grit 5 terror(an anti-templar that's been sent to plague him
and tell him that everyone's dying because of him(he's cursed 'cause of that
"first edition" hoyle's book of games that his ancestor found.)).  season
3's the one that you were in and bought it near the end, and season 4's
where nix starts using her android powers, so we can devote entire chapters
to their adventures.  each character's own little fantasy is a different
genre, how are these?

brian:sci-fi
draz:horror
indigo(a schitzophrenic templar/anti-templar currently stuck in anti-templar
mode)high fantasy
nix:romance
jake:well, you saw that one.
nick:romantic anime(god, poor brian...)
angel's still a bit of a mystery....(she's a librarian who used her
bibliopathy and got stuck as her character, but she's normal in the hunting
grounds)

----- Original Message -----
From: "Jeff Shoffner" <shoffner@esper.com>
To: <hoe@gamerz.net>
Sent: Sunday, December 15, 2002 7:59 PM
Subject: Re: [HOE] Travel through the 'Net


> That's actually a good means of travel there, Joey.  I liked it.  Yall
been
> playing since I left? I've gotten hooked on the Mech Warrior game now at a
> store closer to me.
>
> Jeff S
>
>
>
>
> This's got information on an android power that lets you traverse large
> distances through the hunting grounds.  It may need some spoiler, but i
want
> to hear what you guys think.
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> spoiler, i say!
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> Okay, the way i see it, tech spirits get more powerful as they get
affection
> from humans.  This goes to the extent that if a human likes a TV show, the
> television he's watching it on will become stronger.  While in the 'net,
the
> spirits pull positive energy off one of the players(whoever makes highest
on
> a spirit roll), and they get enough energy to send them wherever they need
> to go by making them very happy-sticking them in their fantasy world.
>     Since it's impossible to have everyone's dreams come true at once, the
> spirits pick the most spirited(at the time, based on the roll) character
and
> center the adventure around him(this is like a good version of going
through
> the hell hole).  The other players become main actors in this story, based
> on their relationship with the main character.  An adventure would go
> something like this:
>
> This time through the 'Net, the highest roll was scored by Jake Hellcat, a
> veteran banshee syker.  The fantasy is his.  Looking through Jake's story,
> the marshall decides that what Jake's wanted more than anything is a
normal
> life, since he spent most of his life as a soldier.  So the marshall
decides
> to stick him in a story where he is a father in a 50's-style household
with
> current technology.  Think Happy Days, only Fonzie is jumping over shraks
> with his hover-jetski.  The other players become his supporting cast.  His
> wife is played by Angel, a sweet librarian(or draz, his best friend, if
the
> marshall is feeling wicked enough.)  His ally, scientist Randall Lance,
> plays his wacky next-door neighbor, and the other players, who look up to
> Jake as a father-figure, become his kids.  Also, Jake has hair.  But it
> might be a toupee.
>
> Naturally, Jake will go along with his fantasy, but the other
> characters(especially draz, heh) may need some motivation.  if they "break
> out of character", the first time this happens a message comes into their
> head explaining that if they don't play along, the trip will take longer
and
> there might be unforseen problems.  for a multiple offender, the
punishment
> gets worse:they must make a hard(9) spirit roll or be "stuck in
character".
> For this, use the rules for the librarian power bibliopathy.  This will
> persist, even outside the hunting grounds.  If the character's appearance
> was altered, it stays that way even outside the hunting grounds, until
they
> make their spirit roll.
>
> Next, the actual adventure.  the characters make it out of the hunting
> grounds only when resolution to the adventure is achieved.  In this case,
> probably something like the burger shop being bulldozed by some rich guy,
> and jake has to stop it.  it can be completely rediculous.  once the
burger
> shop is saved, the characters plop back into the real world, in about the
> same position.  if a character was asleep, they'll be lying flat on the
> ground.  if two characters were kissing(which is a pretty common ending
for
> some fantasies), they're kissing when they enter the real world.
>
> There is some hidden danger to this method of travel, besides being stuck
as
> a character.  Draw a card when the characters make a spirit roll and make
a
> spirit roll on that card.  if this roll is the highest, a manitou snuck
into
> the net and is running the show.  run it like a hell hole adventure.
Also,
> you may want to make harrowed characters make dominion checks before the
> fantasy starts:if their manitou wins and they win the spirit roll, they're
> in charge.  if not, the tech spirits will turn them into a good
> actor/actress.
>
> um, so what do you guys think?  the toxic shamans had a power that let
them
> travel through the hunting grounds, but it seemed too simple for me.
>
>
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