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[HOE] What to do with 5 grit
I invented a baddie called the 'Dark Teller'.
He was specially reserved for ornery folks who went from town to town being
heroic and tale tellin and all around being monkey wrenches to the Reckoners.
In short, he's an old man with a small boy who guides him. He goes from town
to town, and wherever he goes he's always asked to tell a 'scary story' by the
moonlight. Unless the party is raging Psychotics, they shouldn't have any urge
to shoot him in the head in the beginning. But initially he does spook things
out, meanwhile his presence prevents the party from getting Fate Chips.
I give out fate chips like candy, this was important for this adventure. You
see, the posse came to the same town as the Dark Teller, and he began to tell
tales and the party was busy because there was a horrible supernatural badguy
(Pick something *really* nahsty) they had to hunt. I had the badguy beat them
up until they were out of fate chips and they had the sense that danger had
jumped a notch. But they didn't notice that no fate chips beyond the opening
pull were being handed out.
So they tell everyone in town to hide in the bomb shelter (heheh, leaving them
all alone in the dark with the Dark Teller). And when they go out to meet the
baddie, wounded, fate chip less, they meet a vision of the Dark Teller. He
says
"Give me this town, and you will live. Fight, you'll die, and I'll have this
town anyway".
Then 6 of the big bad nasties appear and they have to make a choice, stand
and fight, or flee and call it a day. Heheh, my party had a Templar in it who
had found respect for the town, so he wasn't going ANYWHERE.
And if they fight, you hand out a big stack 'o fate chips to the party, and
see if they can beat the nasties. Only to return to the Bomb Shelter and the
Dark Teller and his kid are gone.
The kid is actually a demonic bodyguard, and the Teller a abomination of
Pestilence, so if theposse do decide to make it nasty, both will take bullets,
play dead, and silently chuckle as the town calls the posse murderers. Dont
forget to bring him back in the next town.