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Re: [HOE] Stone's Stats (spoiler)



Spoilers
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<snip>
> Corporeal: D: 9d12+8, N: 7d12+10, S: 8d12+4, Q:
> 7d12+8, V: 6d12+6
> Fightin': brawlin' 11d12+10, climbin' 9d12+10, dodge
> 10d12+10, drivin': all 8d12+10, horse ridin' 11d12+10,
> quick draw: all 10d12+8, shootin': all 10d12+8, sneak
> 10d12+10, speed load: all 8d12+8, teamster 8d12+10,
> throwin': all 8d12+8
> Mental: C: 7d12+4, K: 7d12+4, M: 8d12+6, Sm: 9d12+4,
> Sp: 6d12+4
> Academia: occult 8d12+4, area knowledge: Wasted West
> 10d12+4, gamblin' 10d12+4, guts 8d12+4, leadership
> 10d12+6, native tongue 10d12+4, overawe 11d12+6,
> search 9d12+4, ridicule 8d12+4, scrutinize 10d12+4,
> scroungin' 10d12+4, streetwise 8d12+4, survival
> 8d12+4, tale-telling 8d12+6, trackin' 8d12+4
<snip>

Not that it really matters, he will still kick everybody's butt, 
but Wasted West p.118 says 4-7D12+10 in all traits and 
10-18 in his primary aptitudes, 20 in Shootin'. I would 
give him 18 in all aptitudes that are combat related, 
fightin', speed load, quick draw and so on.

I like the idea for the Relics but they seem to be a little too 
powerful.Stone doesn't really need that When you average 
8 action cards per  round, have all harrowed powers at level 
5,  have 20D12+10 in Shootin' and 18D12+10 in Fightin', you 
don't really need powerful relics to kill people.

If I ever use Stone in my game his guns will be AP (no armour 
whatsoever) and fate chip will not negate any wound. Not that 
it will matter much, he could go up against my posse naked and 
unarmed and still kick their sorry butts.

/Johnny