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Re: [HOE] Coup questions



>It seems you've got 3 steps to your campaign before you close the door on
>a lot of HOE possibilities.
>conquering 4 servitors, facing los diablos, heading off to Banshee in The
>Unity. There is a LOT more you can do in between. such as the Boise
>Horror, the Destoryers, and all the other fantastic adventures that lead
>up to the unity. You seem to be starting a bit big don't you think?
>

Ah, that.  Don't worry; this is the framework for the adventure, the path
that eventually will hapen.  Along the way there's plenty of other things
for them to do, trouble to get in, etc.  


>speaking of walkin' dead, maybe I'm reading this wrong but it sound like
>your starting these folk at the top of the food chain. your character
>should have gone through hell with lots of simpler things before tossing
>a servitor at them and expecting them to win. they should have at least 3
>grit before they meet a servitor and that 3 grit should take them 5-6
>adventures to get there. Think about it; would you send a level 2 party
>or dungeon crawlers against an eldar black dragon, or a 20th level
>anti-paladin and expect them to live?

Should've met my first DM....  :-)

No; again, this is something they're working towards, not the first
adventure.  But they've met the people who will become the big baddies, so
I figured I should get a better feel for everyone.