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[HOE] A question about Servitors (possible light spoilers)



This should be a Marshal only topic so heres some spoiler space
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Ok, since we are on the subject, I have a few questions.
1) This has been a bone of contention in my other group, that servitors don't know thier weakness. I've ALWAYS run them as if they knew the one thing that would kill them and avoided it like the plague. That's why the Lone Biker in my game always take a few minutes after the slaughter to burn the bodies and the town and why Modeen has an escape route planned.  Do servitors know their weaknesses?
2) Another point that caused much argument was whether or not servitors knew they had gone to the Dark Side(tm) <G> In my game, they know that they are evil, but in my buddy James' game we traveled with a whiny librarian NPC that was a servitor of Death and was unconsciously raising dead people to attack our group. I figure if they know thier weakness and they know they are evil, they will be much smarter when it comes to those pesky heroes (and their damn dog too) figuring out how to kill them.
3) Can a servitor be stunned? This happened when S-Swat (my first group) ran into Modeen. The doomie in the group launched Mirv and racked up enough damage to stun him. One low card for him later, and the group's Templar had shish-kabobed him. I think it's much scarier if the party mows him down in a hail of gunfire and then he pops up on the next card undamaged and laughing. I've always taken immunity:all to mean (much like the scene from the Preacher graphic novel) you could drop a 20-megaton nuke on his forehead, it would detonate and when the smoke cleared, the big bad would spit and growl "not enough gun".
Appreciate any help that anyone could give me on this.


"All I want for Christmas is a monster that'll survive longer than 3 rounds!!!"