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Game written - what do I do now.



I have finally finished converting Hexplode to run via PBeM.
I have completed an alpha test of a few games under Linux 
and I am now wondering what the next step is.
As well as the PBeM version I have a two player face-to-face
version that runs under Windows - available on request.

The only concerns I have about the game are board 
representation and game duration.
The game is played on a 'square' grid of hexagons with
each hex needing to show hex owner and a value up to 6.
The representation I am currently using is as follows.
Any suggestions for improvement gratefully received.


     A
    ___  B
 1 /   \___  C 
   \___/   \___  D
 2 /   \___/   \___  E
   \___/x2x\___/o1o\___  F
 3 /x3x\___/   \___/   \___
   \___/x5x\___/o4o\___/   \
 4 /   \___/   \___/   \___/ 1
   \___/   \___/   \___/   \
 5 /   \___/   \___/   \___/ 2
   \___/   \___/   \___/   \
 6 /   \___/   \___/   \___/ 3
   \___/   \___/   \___/   \
       \___/   \___/   \___/ 4
     A     \___/   \___/   \
         B     \___/   \___/ 5 
             C     \___/   \
                 D     \___/ 6
                     E
                         F 

Game duration can be over 100 moves (50 per player)
is this too long? (I once played a game of tanbo for
over 6 months - then the other player defaulted on
his move! - very frustrating)