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Game written - what do I do now.
I have finally finished converting Hexplode to run via PBeM.
I have completed an alpha test of a few games under Linux
and I am now wondering what the next step is.
As well as the PBeM version I have a two player face-to-face
version that runs under Windows - available on request.
The only concerns I have about the game are board
representation and game duration.
The game is played on a 'square' grid of hexagons with
each hex needing to show hex owner and a value up to 6.
The representation I am currently using is as follows.
Any suggestions for improvement gratefully received.
A
___ B
1 / \___ C
\___/ \___ D
2 / \___/ \___ E
\___/x2x\___/o1o\___ F
3 /x3x\___/ \___/ \___
\___/x5x\___/o4o\___/ \
4 / \___/ \___/ \___/ 1
\___/ \___/ \___/ \
5 / \___/ \___/ \___/ 2
\___/ \___/ \___/ \
6 / \___/ \___/ \___/ 3
\___/ \___/ \___/ \
\___/ \___/ \___/ 4
A \___/ \___/ \
B \___/ \___/ 5
C \___/ \
D \___/ 6
E
F
Game duration can be over 100 moves (50 per player)
is this too long? (I once played a game of tanbo for
over 6 months - then the other player defaulted on
his move! - very frustrating)