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Re: Source Compilation (more advice)



>> Thanks to everyone for the advice and files... I got at least ToW and
>> Phutball (the only games worth playing :) sorta working now. I'm not really
>> intending to run this as a server (yet) but just trying to code, just for
>> fun, a couple games I designed...
>>
>> and of course, if anyone with a running server wants 'em, fine with me --
>> all the easier to find opponents :)
>
>  It occurs to me that some sort of cross-server challenge system might be
>neat.
>
>___Dan_Knapp____The_Mauve_Baron______________________Beep Blip Bonk_______
><dankna@bergen.org><dankna@brain.mics.net> http://users.bergen.org/~dankna
>Visit ftp://ftp.gmd.de/if-archive/ and find out about text adventures!
>This is a quiz.  This is only a quiz.  Had this been an actual test...

Hm. That'd be very interesting, though I'm not sure exactly how it would
work. Might you have some sort of protocol by which you could have a server
which would just be responsible for adjucating a particular game or games,
and a central server (like richard's) which would do all the admin, and
also run its own games?

This way, if you had a specific and easily implemented sort of protocol
between the big and small servers, maybe it'd be easier to write games from
scratch in, say, Perl, which I tend to prefer to C++.

But I suspect you're suggesting cross-bona-fide-server challenges, like
between richard's full-scale pbmserv and someone else's full-scale pbmserv.
Still not sure how that'd work either :)

---Jason