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RE: [pbmserv-dev] Question about MakeMove()
I figured out the problem. As I thought, stupid. My ReadBaord function was
returning 0, even though there was no error. This was causing an attempt to
rebuild the game, I guess.
I don't have a (Board) section, and everything seems to be working OK now.
> -----Original Message-----
> From: owner-pbmserv-dev@gamerz.net
> [mailto:owner-pbmserv-dev@gamerz.net]On Behalf Of Richard Rognlie
> Sent: Tuesday, March 27, 2001 11:27 AM
> To: pbmserv-dev@gamerz.net
> Subject: Re: [pbmserv-dev] Question about MakeMove()
>
>
> If there is a moves array, but no board, the ReadBoard code
> will attempt to
> reconstruct the board based on the moves before it returns.
>
> Does your new game not have a
> (board
> )
>
> section?
>
> On Tue, Mar 27, 2001 at 10:49:09AM -0500, Bob Lafleur wrote:
> > I'm working on a new game and I've got what seems to be a
> wierd situation
> > with MakeMove(). It appears that it is being called, even
> for commands that
> > don't have moves, such as SHOW and SHOWAS, and it is being
> called with the
> > moves read in from the board file. It also appears that
> this is happening
> > before the rest of the board file has been read in. I have
> verified that
> > this does NOT happen in my Scramble code, so I am wondering
> why it is
> > happening in my new game. My new game is totally new code,
> not based on
> > Scramble. It is probably some really stupid mistake (I make
> a lot of those!)
> > but offhand I just can't see what it might be; any ideas
> what might be
> > causing this behavior? Thanks.
> >
> > - Bob
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe pbmserv-dev
> > as the BODY of the message. The SUBJECT is ignored.
> >
>
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> / \__ | Richard Rognlie / Sendmail Samurai / Gamerz.NET Lackey
> \__/ \ | http://www.gamerz.net/rrognlie/ <rrognlie@gamerz.net>
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> \__/ | UNIX does not have a philosophy. It has an attitude.
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
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>