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Re: [pbmserv-dev] Cathedral is now fully playable



for those keeping score at home...

we're done!  (who wants to write the docs?)


MustSkip() is working.
ForcedMove() will happen so seldom, I've opted to not implement it.
IsGameOver() waits until both players are unable to move.  And at that
point, it counts the remaining spots left in their pieces.

Bwahahaha!

Also... I've opted to keep the existing piece display (not the one to
the right of the board).  The other one makes the board much too busy
and also depends on an 80 char display width.



On Wed, Apr 03, 2002 at 09:54:37PM -0500, Richard Rognlie wrote:
> anyone up for a test?  challenge rrognlie
> 
> Piece geometries and notation is on
> 
>     http://www.cathedral-game.co.nz/onlineplay.htm
> 
> I still need to add
>     MustSkip() (does player have an pieces left that can fit *anywhere*?)
>     ForcedMove() (does player have exactly 1 piece that can go in one position?)
>     IsGameOver() (is one player out of pieces?  they won.
>                   are both players done?  the one with fewer piece "spaces" left
>                     wins)
> 
> But as is... it's fully playable.
> 
> -- 
>  /  \__  | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
>  \__/  \ | http://www.gamerz.net/rrognlie/    <rrognlie@gamerz.net>
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> 
> 
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-- 
 /  \__  | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
 \__/  \ | http://www.gamerz.net/rrognlie/    <rrognlie@gamerz.net>
 /  \__/ | No trees were killed in the sending of this message. 
 \__/    | However, a great many instructions were executed.