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RE: [pbmserv-dev] Cathedral edge case



You can't place a piece that blocks off any space, or
captures another piece.  So, dark couldn't play a
tower piece in a corner (blocking off 3 spaces).  If
dark were dumb enough to play a tavern or stable or
something in a corner, light could not surround it.

You can definitely play a piece that puts you in
position to capture on the following round.  In fact,
it is recommended if you want to win.

Eric
Also known as Swift the Cathedral King
(don't believe me?  Check the standings.  I am
ESTABLISHED!  Woo HOOOOOO!)
Challenge me, you mere mortals.

--- Lyman Hurd <LHurd@mediabin.com> wrote:
> Does "you can not capture on your opening move" mean
> that you cannot make a
> move that in later play would have the effect of
> capturing something, or
> doees it mean that you can place the piece there but
> the capture won't
> proceed?
> 
> Forgive if I am being dense.  Still a Cathedral
> neophyte.
> 
> Lyman
> 
> -----Original Message-----
> From: Richard Rognlie [mailto:rrognlie@gamerz.net]
> Sent: Thursday, May 02, 2002 1:19 AM
> To: pbmserv-dev@gamerz.net
> Subject: Re: [pbmserv-dev] Cathedral edge case
> 
> 
> I agree.  That's what it *should* do.  But I'm
> having trouble codifying
> that.
> 
> specifically.  the rules state, you can not capture
> on your opening move.
> 
> So, I put code in there that if the amount of
> territory being "captured"
> is more than 94 (10x10 - 6)... it's too early to
> capture.
> 
> The max territory that allows for a capture is...
> 
> 1 CAnB6        2 STnI9
> 3 TAnJ10       4 BRnj7xCAxTA
> 
> Yes...  STnJ8 and TAnJ9 should also work.  But the
> amount of territory
> captured then in too great for the earlier algorithm
> of thou shalt not
> capture on placing a single piece code to deal with.
> 
> I could make the code simply ignore the 1st move of
> each player, but then
> I could place  TOnC1 as my opening move (assuming
> it's clear) and I'd
> capture A1,A2,B1 for future moves (once the capture
> code "turns on" later)
> 
> The code is open for audit... PLEASE!
> 
> 
> On Thu, May 02, 2002 at 12:38:15AM -0400, Randall
> Bart wrote:
> > 
> >    'Twas 00:00 -0400 on Thursday 5/2/2002 when
> >    owner-pbmserv-dev@gamerz.net wrote:
> >    
> >      FYI... the current Cathedral implementation
> is busted... working on
> >      it.
> >      It's almost done.  just one edge case needs
> work.
> >      The case is...  Place cathedral (anywhere)
> >      CAnD5 STnb1
> >      TAna1 TAna2
> >      I think that will "fail" in the current
> implementation.
> >      
> >    Which way are you saying it's busted?  Correct
> result is the Cathedral
> >    and Tavern are captured, and light can't place
> any pieces.  On move 2
> >    (the first light move) you can't capture
> territory (ie, 2 TOnC1 does
> >    not win the game) but move 3 (the first dark
> move) and all subsequent
> >    moves can capture territory.  Make your moves
> accordingly.  Move next
> >    to the Cathedral if you're worried.
> >    
> >      >    Light          Dark
> >      >    rrognlie       daniel
> >      >    1 CAnB6        2 TOnD1
> >      >    3 SQnA1        4 TAnA3xCAxSQ
> >      >    5 -- (Auto)
> >      
> >      > The game is effectively over.  rrognlie
> can't move at all.
> >      daniel
> >      > places his pieces at will.
> >      
> >    This is correct behavior.
> >    
> >    --
> >    
> >    RB |\  Randall Bart
> >    
> >    aa |/  admin@RandallBart.com     1-818-985-3259
>      Barticus@att.net
> >    
> >    nr |\  Cell: 1-917-715-0831             
> Office: 1-212-343-1234 x3016
> >    
> >    dt ||\ Here I am: [1]http://RandallBart.com/   
>               I LOVE
> >    YOU
> >    
> >    a   |/    Cardinal Virtue:
> >    [2]http://RandomHouse.com/wotd/?date=20011024
> >    
> >    l   |\ DOT-HS-808-065      
> MSMSMSMSMSMSMS=6/28/107       Joel 3:9-10
> >    
> >    l   |/    Terrorism:
> >   
> [3]http://www.markfiore.com/animation/adterror.html
> To unsubscribe,
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> > 
> > References
> > 
> >    1. http://randallbart.com/
> >    2. http://randomhouse.com/wotd/?date=20011024
> >    3.
> http://www.markfiore.com/animation/adterror.html
> 
> -- 
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