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[pbmserv-dev] Series of Cathedral Games



From: scotth@ichips.intel.com
Subject: [pbmserv-dev] komi (was: Series of Cathedral Games )

I doubt an appropriate constant komi for Cathedral is known yet.

Approximately 3.

But if you combine a per-game komi and the swap option, players
will converge to a mutually acceptable komi very quickly.  To do
this on pbmserv would require:
a). the ability to play with a komi (easily addable to pbmserv games,
  even thought it's a new concept here),
b). specifying the komi with the challenge (side question is default
  komi value, 0 or otherwise), and
c). swapping (1 move equalization easiest, N-move equalization or
  other variants also possible).

N-move equalization (where N is at least two if you count placing the Cathedral as one) would make a good game, but it would be a different game than Cathedral as usually played.  Due to the structure of the game, one move swap and swap won't work.

Komi swap is an interesting idea.  The challenger specifies a Komi value, and the opponent decides which way to play.  I think the Komi would soon become standardized.

From: dzander@solaria.sol.net
Subject: [pbmserv-dev] More than one game WAS: Re: Series of Cathedral Games

All this talk about playing "pairs" of cathedral games reminded me of what
I was going to do with the backgammon games.  I don't think Richard wants
this on his server but... 

Sure he does.  B^)

I was thinking of reprogramming the bg modules
so as to allow for matches.  What I would do is add another ReadWriteIntList
variable to the game file called "matches" and then when one game finished
I would simply *not* return a value for the IsGameOver() function but rather
I would reset all variables (including erasing the "moves" array) and
continue on as if a game is still in progress.

Yeah.  We need that for Cathedral.

From: swift_4@yahoo.com
Subject: Re: [pbmserv-dev] komi (was: Series of Cathedral Games )

I prefer the Komi idea, and would be happy with a komi
of .5 (half a building) if I were light.

I'll take dark.  Are you aware that the scoring isn't number of buildings, but number of board squares the building covers?  If you can't place your Manor, and I can't place a Stable and a Tavern, I win 4 to 3.
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