[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pbmserv-dev] First impressions - cribbage
> 1. Would the program score the hands, or would there be an option to self declare hand
> points and have a "muggins" phase. The muggins phase seems like it would be harder to
> program. I'm also not sure how many people play the muggins variant (I don't).
While debugging I have remembered how hard cutthroat rules are - I had the program scoring for me
and trying to count hand after hand to make sure it would work sent me blind. The game plays
*very* quickly with the server doing all the auto moves, like the count. My first thought about
muggins was not to do it - this is PBeM, so you'd have up to 21 days to make sure you counted
right, therefore muggins wouldn't happen but the game would get tiresome. It's a bit different
from playing over the table!
> 2. What were your thoughts on how to show the hand as the cards were played? Something
> like:
> A regular looking PBM move set:
>
> A B pts score
> 1. 2D 7H 9
> 2. 7D 16 Pair - 2
>
>
> OR going accross the screen
>
> A-> 2D ... 7D
> Pair-2
>
> B-> ... 7H ...
>
> pts: 2 9 16
Right now I have the default that the PBeM code nicely provides - the history at the top, and
anything else I generate myself. So this move sequence might look like
It is B's turn.
A B
1. -> 2. ->
3. -- 4. s:JS (2) (Auto)
5. 2D 6. 7H
7. 7D (2)
A played the seven of diamonds to make the count 16
and scores
a pair (7H 7D)
to peg 2.
Starter: Table: (16)
jack of spades two of diamonds
seven of hearts
seven of diamonds
B holds:
A: eight of spades
B: eight of clubs
C: nine of diamonds
Right now I'm working on a nice way to count the hand (which is an auto move right now without
muggins). That might look something like:
B scores the hand (JS) 7H 8S 8C 9D
Fifteen-two, (7H 8S) 2
Fifteen-four, (7H 8C) 2
a pair, (8S 8C) 2
and a double run of three (7H 8S 8C 9D) 6
==
and pegs 12.
The trouble is, the last mail in a hand can be very noisy - there are usually auto moves for go,
last card, forced moves with one card left in the hand, the hand counts, and the crib count... I
told you it was fast-moving!