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Re: [pbmserv-dev] Blackout - Following suit
I, too, need to weigh in here.
Forced moves only make sense if it gives away no information.
In this case (as with any games with hidden information) it tells
someone that you are now out of cards of that type. Which tells
the player with more cards of that type, "Don't play that again...
you might get trumped"
So, I'm sure you'll understand when I decline to implement the
patch. But thanks for looking into it anyway.
The only way it would NOT give away information is if we ever get
around to adding "ifmoves" or "advance actions"... e.g.
whoever leads plays XXX. you, in the 3rd or 4th position,
know what you want to play (whether it's your only card of that
suit, or you know you want to play your Ace, or 2, or whatever)
Once *that* functionality is working, then forced play of the 3rd or
4th position doesn't reveal anything. 2nd position is still an issue
because there's almost no way for that player to predict the suit led
and therefore if a cards is immediately played in the 2nd position
(and then 3rd and then 4th) you know it was a forced (vs. a queued)
play.
Oh the joys of designing a server on the fly... 8^)
On Wed, Feb 19, 2003 at 03:06:22PM +0100, Clearwater wrote:
> >I disagree. If I play a spade and the computer pops
> >out the next player's turn immediately, I know that
> >player has no more spades, and also a lot of something
> >else. It gives too much information about an
> >opponent's hand.
>
> I hadn't thought about that... I think you're right.
> Well, at least, it made me look into the code and see how it works.
>
>
> Clearwater
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