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Re: [pbmserv-dev] Werewolf!
The website for the commercial version of the game
suggests 8-15 players. Beyond that it may be worth
starting another game (rather than adding a werewolf).
I strongly suggest we make it synchronous with defined
default behavior. I.e., if only one werewolf
responds, perhaps his/her choice goes. If the seer
doesn't pick anyone during the turn, they get no
information.
I believe that if the game is allowed to drag much
more than say 2 days realtime per virtual day it may
well lose much of its appeal (IMHO).
Lyman
PS Sign me up for the first game.
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> It's coming along...
>
> I have 2 variants that will be supported when I'm
> done...
>
> -angel this person can "protect" another
> villager (or themselves)
> -masons these villagers all know each other to
> NOT be werewolves.
>
> If the angel is protecting the selected victim of
> the werewolves, nobody
> dies that night. so if you're playing with the
> angel, the angel can
> "protect" the seer.
>
> I'm tentatively making the number of masons ~1/4 of
> the total player
> population.
>
> in a minimum 7 player game.
>
> 2 werewolves
> 1 seer
> (opt) 2 masons
> (opt) 1 angel
> 1-4 "normal" villagers (depending on whether
> masons and/or angel
> are in play)
>
> (at what point do I increase to 3 werewolves?)
>
> Timing wise, I plan on doing the following...
>
> At night, each of the players that *can* do
> something, 'select' their
> target. If the werewolves do not agree, the player
> selecting 2nd is
> told what the 1st werewolf selected.
>
> Perhaps the 1st werewolf to select implies a "howl"
> to the the
> other werewolves...
>
> Werewolves can "howl" to send private message to
> each other in
> the context of the game.
>
> If playing without the angel option, if the
> werewolves select the
> seer, it will not await the seer's selection since
> the seer will
> soon be announced as deceased.
>
> Once all the selections are done, it will be "day",
> and the results
> of the prior night announced. (or should the seer
> be told immediate
> if their selected body is/isn't a werewolf?)
>
> during the day, players "chat" to converse. and
> then "vote" (can we
> overload "select" here?) to choose the day's
> lynching victim.
>
>
> Thoughts?
>
> --
> / \__ | Richard Rognlie / Oracle Prophet /
> Gamerz.NET Lackey
> \__/ \ | http://www.gamerz.net/rrognlie/
> <rrognlie@gamerz.net>
> / \__/ | Today is the first day of the rest of
> your life. Of course,
> \__/ | so was yesterday, and look how you
> screwed *that* up...
>
>
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