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Re: [pbmserv-dev] Werewolf!
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> It's coming along...
I was hoping the silence meant progress.
> I have 2 variants that will be supported when I'm
> done...
You rock.
> (at what point do I increase to 3 werewolves?)
I don't think you do, even if the game gets big. I'm
not an expert, though.
> Werewolves can "howl" to send private message to
> each other in
> the context of the game.
Ah-OOOOOOOOOOOOOOOOOOOOOOOOO
> (or should the seer
> be told immediate
> if their selected body is/isn't a werewolf?)
The Seer's choice is the last thing before day. They
get an immediate thumbs up/down about their choice and
are told to close their eyes. I would say the server
would return an immediate response and move to "day"
> during the day, players "chat" to converse. and
> then "vote" (can we
> overload "select" here?) to choose the day's
> lynching victim.
If you want to be gruesome you could make the
villager's command "lynch" and the wolves "slaughter".
Nah. Too hard to spell. How about KILL and VOTE?
Sign me up for the test. I'm gonna kill Daniel. He's
always ahead of me in the standings.
Eric
swift
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