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[pbmserv-dev] Dead Werewolf?
No! It's not... He's just sleeping...
One concern that seemed to arise during the discussion of
NIGHT processing was the possible leakage of information
based on when a move appears
e.g. 2 wolves + 1 seer...
odds are the seer moves before BOTH wolves... therefore having the
move processed after the 2nd wolf... no problem.
e.g. 1 wolf + 1 seer...
having the move "held up" after the wolf move tells the wolf
the seer is still alive.
Fortunately, I've found the answer in my "Are you a werewolf?" rules.
When the night's victim is revealed, you also reveal their role
in the game. So it's not a "leak" for the wolves to know that
the seer is/is not alive. Nor for the villagers to know they
got one of the werewolves.
--
/ \__ | Richard Rognlie / Oracle Prophet / Gamerz.NET Lackey
\__/ \ | http://www.gamerz.net/rrognlie/ <rrognlie@gamerz.net>
/ \__/ | The past is the future
\__/ | Nobody expects the spammish inquisition