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[pbmserv-dev] Dead Werewolf?



No!  It's not...  He's just sleeping...

One concern that seemed to arise during the discussion of
NIGHT processing was the possible leakage of information
based on when a move appears

e.g.   2 wolves + 1 seer...

odds are the seer moves before BOTH wolves... therefore having the
move processed after the 2nd wolf... no problem.

e.g.   1 wolf + 1 seer...

having the move "held up" after the wolf move tells the wolf
the seer is still alive.


Fortunately, I've found the answer in my "Are you a werewolf?" rules.

When the night's victim is revealed, you also reveal their role
in the game.  So it's not a "leak" for the wolves to know that 
the seer is/is not alive.  Nor for the villagers to know they
got one of the werewolves.

-- 
 /  \__  | Richard Rognlie / Oracle Prophet / Gamerz.NET Lackey
 \__/  \ | http://www.gamerz.net/rrognlie/    <rrognlie@gamerz.net>
 /  \__/ | The past is the future
 \__/    |                  Nobody expects the spammish inquisition