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Re: [pbmserv-dev] more werewolf discussion



Without adding layers of complexity, would it be
acceptable for the masons to converse via the regular
message channel or does this set a bad precedent?

Lyman

--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> well, I've started the first beta Werewolf game. 
> Other than a minor glitch
> that accidentally told *ME* who everyone is, I think
> it's going ok.  I will
> try not to let my knowledge of who is what sway the
> game too much...
> 
> I still need to write the nagger/forfeit code for
> this one.  
> 
> But an idea hit me (ow!)
> 
> 
> 1. The werewolves can howl to one another to
> "discuss" things.
>    should this be limited to NIGHT only?  I'm
> leaning to yes.
> 
> 2. The masons are known to one another.  And as a
> mason, you know that
>    none of your brethren are a seer/angel/werewolf. 
> Should there be
>    a communication mechanism for them to have out of
> band conversations?
>    Say a "meeting"?
> 
>         Subject: werewolf meeting BOARD USERID
> PASSWORD
> 
>     And, like a Howling, should that be limited to
> NIGHT as proposed
>     above?
> 
> Richard
> 
> -- 
>  /  \__  | Richard Rognlie / Oracle Prophet /
> Gamerz.NET Lackey
>  \__/  \ | http://www.gamerz.net/rrognlie/   
> <rrognlie@gamerz.net>
>  /  \__/ | The past is the future
>  \__/    |                  Nobody expects the
> spammish inquisition
> 
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