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[pbmserv-dev] Goo



With all the talk about Go, I thought I should bring up another game which is called (for obvious reasons) Goo.

Goo is like Go, except on his turn a play places two stones. After both stones are placed, deaths are determined. To survive, a dragon needs three eyes. Note that you cannot place one stone, remove enemy stones, and place the second stone in captured space. You can place one and pass the other. Ko is the act of exactly reversing the previous move. This game has more of a use for a super ko rule, but I would rather leave it out. There are stalemates in Go, there are more in Goo, but there are even more in Chess. In Goo (like Go) a player with a winning position can usually break out of the loop.

Other possible games: Gooo, Goooo, and Gooooo. I think it should be pretty easy to implement this one on top of the existing Go engine.
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