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[pbmserv-dev] pass moves
--- Scott Huddleston <scotth@ichips.intel.com> wrote:
>
> It would have been helpful if game.cpp had a hook
> for code to execute on
> Pass moves. I might add one later, but worked
> around the problem for now.
>
>
> Best,
> - Scott
>
I second this. The "pass" in unlur has a different
meaning than in some other games and I finally had to
allow the command "black" instead of "pass" because
the pass was grabbed too high in the game.cpp code
(and I didn't want to overhaul that file).
Cheers,
Lyman
=====
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