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[pbmserv-dev] pass moves



--- Scott Huddleston <scotth@ichips.intel.com> wrote:
> 
> It would have been helpful if game.cpp had a hook
> for code to execute on
> Pass moves.  I might add one later, but worked
> around the problem for now.
> 
> 
> Best, 
> - Scott
> 

I second this.  The "pass" in unlur has a different
meaning than in some other games and I finally had to
allow the command "black" instead of "pass" because
the pass was grabbed too high in the game.cpp code
(and I didn't want to overhaul that file).

Cheers,

Lyman


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