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Re: [pbmserv-dev] Power of Two board .. comments? Improvements?
>The actual pieces would be reprented by X or O (or x
>or o) in the place of one or more *'s.
>
>Anyone care to compare this to the JPEG and suggest
>improvements? Did I miss any intersections? I know I
>couldn't represent all the paths.
>
>Lyman
>
>http://www.gamepuzzles.com/powerof2.htm
> a b c d e f g h i j k l m
> 1 * - - - * - * - * - - - *
> 2 | * | | | * |
> 3 | * * * | * * * |
> 4 | * * | * | * * |
> 5 * - * - * - * - * - * - *
> 6 | * | * * | * |
> 7 * - - * * PoT * * - - *
> 8 | * | * * | * |
> 9 * - * - * - * - * - * - *
>10 | * * | * | * * |
>11 | * * * | * * * |
>12 | * | | | * |
>13 * - - - * - * - * - - - *
Nice shot at a tough challenge! Here's a thought that will get a few
more intersections to actually line up. For the intersections that
don't currently lie on all lines, represent them as a "( )" pair,
so a paren pair really represents one intersection. This puts one end
of most paren pairs really on each line it's own. I get:
> a b c d e f g h i j k l m
> 1 * - - - * - * - * - - - *
> 2 | ( ) | | | * |
> 3 | * * * | * * * |
> 4 | () * | * | * () |
> 5 * - * - * - * - * - * - *
> 6 | () | * * | () |
> 7 * - - * * PoT * * - - *
> 8 | () | * * | () |
> 9 * - * - * - * - * - * - *
>10 | () * | * | * () |
>11 | * * * | * * * |
>12 | * | | | * |
>13 * - - - * - * - * - - - *
So, e.g., c2 and d2 are the same intersection. c2 really lies in line
with a1/e3, and d2 really lies in line with e1/c3.
But I don't see anyway to get the f3 intersection really in line with
e3/g4 unless you double the board size.
It's also hard to extend this idea to occupied intersections.
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