'Twas 07:36 PM +0100 on Sunday 11/30/2003 when Martin Moller Pedersen wrote:
One problem will be the three danish characters:
øæå
in html
ø
æ
å
Something got lost in the (character set) translation. Rather than seeing
the Danish characters "øæå", I see...well scheiß, it did it again. Rather
than "øæå"...damn. I plan to get rid of Eudora soon. I am hoping to go to
Agent 2.0, if it ever ships. Eudora doesn't support the alt-nnn interface,
and when I copy and paste I am getting the wrong characters, and there
aren't even HTML codes for the diacritics I see. For o-slash I see r with
a v over it, for ae-lig I see c-acute, and for a-ring I see l-acute. But I
am sure that anyone who wants to play in Danish has software configured for
Danish.
There are two things you need to implement a language in Scramble: a tile
set and a dictionary. The dictionary is optional; the players can agree to
abide by some other dictionary. The tile set is required. You need a
distribution of letters and values for those letters that make sense in the
language.
If players wish to play with a language for which there isn't even a tile
set, you could have an ad hoc mode, where the tile set is specified in the
body with the challenge command. Something like this:
scramble challenge -adhoc me you
9A1 2B3 2C3 etc.
Where the number before the letter is the count, and the number after the
letter is the value.